24 Commits (83f86eac64f0df8abaf07b167c240d0eff184844)

Author SHA1 Message Date
Eduardo Bart 83f86eac64 experimental map shaders
12 years ago
Henrique Santiago 52333f5d28 progress rect
12 years ago
Eduardo Bart 95cf7eb788 graphics optimizations/fixes/features
12 years ago
Eduardo Bart bb1fb939c4 just fixes
12 years ago
Eduardo Bart 576e775494 fix initialization opengl glitch
12 years ago
Eduardo Bart 1c5b906b5b some optimizations
12 years ago
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
12 years ago
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
12 years ago
Eduardo Bart a46a16738c performance improvement, lock free render
12 years ago
Eduardo Bart 2017fb366e some optimizations
12 years ago
Eduardo Bart 16acfebe3b move clipping to painter
12 years ago
Eduardo Bart b4261a8c7b bunch of optimizations
12 years ago
Eduardo Bart 437f515e7c fix outfit problems
12 years ago
Eduardo Bart 9450fab9e7 fix walk freeze, fix some texts displaying in pink
13 years ago
Eduardo Bart 7bcf7f536e cache rendering of UILabel
13 years ago
Eduardo Bart a1374baee1 major UIWidget rewrite with new features
13 years ago
Eduardo Bart 9104305f37 update copyright notice
13 years ago
Eduardo Bart 3abbf5255e introduce matrix class and use it
13 years ago
Henrique Santiago 56a392f681 particle system with exori flam
13 years ago
Eduardo Bart 2030a4da29 Merge branch 'revgraphics'
13 years ago
Eduardo Bart 5ec386b35f bloom shader
13 years ago
Eduardo Bart b5cf4ad2c4 test shader effect
13 years ago
Eduardo Bart 1a3dcb215e use vertex buffers
13 years ago
Eduardo Bart 7eead50806 use GLSL shaders
13 years ago