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Henrique 16a187b014
creature walk, fps fix (map duplicate items fix with clean), some protocol parses
13 years ago
..
const.h revise network system 13 years ago
creature.cpp more refactoring 13 years ago
creature.h creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
datmanager.cpp effects working, map on higher levels too 13 years ago
datmanager.h effects working, map on higher levels too 13 years ago
declarations.h more refactoring 13 years ago
effect.cpp creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
effect.h display motd message only once, remove update loop, use g_platform.getTicks() instead 13 years ago
game.cpp creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
game.h creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
item.cpp more refactoring 13 years ago
item.h revise network system 13 years ago
localplayer.cpp more refactoring 13 years ago
localplayer.h more refactoring 13 years ago
map.cpp creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
map.h creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
player.h more refactoring 13 years ago
spritemanager.cpp effect fix, spr assert 13 years ago
spritemanager.h more refactoring 13 years ago
thing.cpp effects working, map on higher levels too 13 years ago
thing.h creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
thingattributes.h more refactoring 13 years ago
tile.cpp creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago
tile.h creature walk, fps fix (map duplicate items fix with clean), some protocol parses 13 years ago