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What is otclient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua.


Beyond of it’s flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.½.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn’t designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.


Stable versions of otclient master branch compiled for Windows and Linux is available in the downloads section of the project’s github page.


In short, if you need to compile OTClient, follow these tutorials:

Need help?

Try to ask questions in otland or talk with us at #otclient


Have found a bug? Please create an issue in our bug tracker


We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page.


Talk directly with us at #otclient or send an email directly to the project leader


Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.