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/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PAINTERSHADERPROGRAM_H
#define PAINTERSHADERPROGRAM_H
#include "shaderprogram.h"
#include "coordsbuffer.h"
#include <framework/core/timer.h>
class PainterShaderProgram : public ShaderProgram
{
protected:
enum {
VERTEX_ATTR = 0,
TEXCOORD_ATTR = 1,
PROJECTION_MATRIX_UNIFORM = 0,
TEXTURE_MATRIX_UNIFORM = 1,
COLOR_UNIFORM = 2,
OPACITY_UNIFORM = 3,
TIME_UNIFORM = 4,
TEX0_UNIFORM = 5,
TEX1_UNIFORM = 6,
TEX2_UNIFORM = 7,
TEX3_UNIFORM = 8,
RESOLUTION_UNIFORM = 9,
TRANSFORM_MATRIX_UNIFORM = 10
};
friend class PainterOGL2;
virtual void setupUniforms();
public:
PainterShaderProgram();
bool link();
void setTransformMatrix(const Matrix3& transformMatrix);
void setProjectionMatrix(const Matrix3& projectionMatrix);
void setTextureMatrix(const Matrix3& textureMatrix);
void setColor(const Color& color);
void setOpacity(float opacity);
void setResolution(const Size& resolution);
void updateTime();
void addMultiTexture(const std::string& file);
void bindMultiTextures();
private:
float m_startTime;
Color m_color;
float m_opacity;
Matrix3 m_transformMatrix;
Matrix3 m_projectionMatrix;
Matrix3 m_textureMatrix;
Size m_resolution;
float m_time;
std::vector<TexturePtr> m_multiTextures;
};
#endif