tibia-client/src/client/protocolgameparse.cpp

2027 lines
60 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "protocolgame.h"
#include "localplayer.h"
#include "thingtypemanager.h"
#include "game.h"
#include "map.h"
#include "item.h"
#include "effect.h"
#include "missile.h"
#include "tile.h"
#include "luavaluecasts.h"
#include <framework/core/eventdispatcher.h>
void ProtocolGame::parseMessage(const InputMessagePtr& msg)
{
int opcode = -1;
int prevOpcode = -1;
try {
while(!msg->eof()) {
opcode = msg->getU8();
// must be > so extended will be enabled before GameStart.
if(!g_game.getFeature(Otc::GameLoginPending)) {
if(!m_gameInitialized && opcode > Proto::GameServerFirstGameOpcode) {
g_game.processGameStart();
m_gameInitialized = true;
}
}
// try to parse in lua first
int readPos = msg->getReadPos();
if(callLuaField<bool>("onOpcode", opcode, msg))
continue;
else
msg->setReadPos(readPos); // restore read pos
switch(opcode) {
case Proto::GameServerLoginOrPendingState:
if(g_game.getFeature(Otc::GameLoginPending))
parsePendingGame(msg);
else
parseLogin(msg);
break;
case Proto::GameServerGMActions:
parseGMActions(msg);
break;
case Proto::GameServerUpdateNeeded:
parseUpdateNeeded(msg);
break;
case Proto::GameServerLoginError:
parseLoginError(msg);
break;
case Proto::GameServerLoginAdvice:
parseLoginAdvice(msg);
break;
case Proto::GameServerLoginWait:
parseLoginWait(msg);
break;
case Proto::GameServerPing:
case Proto::GameServerPingBack:
if((opcode == Proto::GameServerPing && g_game.getFeature(Otc::GameClientPing)) ||
(opcode == Proto::GameServerPingBack && !g_game.getFeature(Otc::GameClientPing)))
parsePingBack(msg);
else
parsePing(msg);
break;
case Proto::GameServerChallenge:
parseChallenge(msg);
break;
case Proto::GameServerDeath:
parseDeath(msg);
break;
case Proto::GameServerFullMap:
parseMapDescription(msg);
break;
case Proto::GameServerMapTopRow:
parseMapMoveNorth(msg);
break;
case Proto::GameServerMapRightRow:
parseMapMoveEast(msg);
break;
case Proto::GameServerMapBottomRow:
parseMapMoveSouth(msg);
break;
case Proto::GameServerMapLeftRow:
parseMapMoveWest(msg);
break;
case Proto::GameServerUpdateTile:
parseUpdateTile(msg);
break;
case Proto::GameServerCreateOnMap:
parseTileAddThing(msg);
break;
case Proto::GameServerChangeOnMap:
parseTileTransformThing(msg);
break;
case Proto::GameServerDeleteOnMap:
parseTileRemoveThing(msg);
break;
case Proto::GameServerMoveCreature:
parseCreatureMove(msg);
break;
case Proto::GameServerOpenContainer:
parseOpenContainer(msg);
break;
case Proto::GameServerCloseContainer:
parseCloseContainer(msg);
break;
case Proto::GameServerCreateContainer:
parseContainerAddItem(msg);
break;
case Proto::GameServerChangeInContainer:
parseContainerUpdateItem(msg);
break;
case Proto::GameServerDeleteInContainer:
parseContainerRemoveItem(msg);
break;
case Proto::GameServerSetInventory:
parseAddInventoryItem(msg);
break;
case Proto::GameServerDeleteInventory:
parseRemoveInventoryItem(msg);
break;
case Proto::GameServerOpenNpcTrade:
parseOpenNpcTrade(msg);
break;
case Proto::GameServerPlayerGoods:
parsePlayerGoods(msg);
break;
case Proto::GameServerCloseNpcTrade:
parseCloseNpcTrade(msg);
break;
case Proto::GameServerOwnTrade:
parseOwnTrade(msg);
break;
case Proto::GameServerCounterTrade:
parseCounterTrade(msg);
break;
case Proto::GameServerCloseTrade:
parseCloseTrade(msg);
break;
case Proto::GameServerAmbient:
parseWorldLight(msg);
break;
case Proto::GameServerGraphicalEffect:
parseMagicEffect(msg);
break;
case Proto::GameServerTextEffect:
parseAnimatedText(msg);
break;
case Proto::GameServerMissleEffect:
parseDistanceMissile(msg);
break;
case Proto::GameServerMarkCreature:
parseCreatureMark(msg);
break;
case Proto::GameServerTrappers:
parseTrappers(msg);
break;
case Proto::GameServerCreatureHealth:
parseCreatureHealth(msg);
break;
case Proto::GameServerCreatureLight:
parseCreatureLight(msg);
break;
case Proto::GameServerCreatureOutfit:
parseCreatureOutfit(msg);
break;
case Proto::GameServerCreatureSpeed:
parseCreatureSpeed(msg);
break;
case Proto::GameServerCreatureSkull:
parseCreatureSkulls(msg);
break;
case Proto::GameServerCreatureParty:
parseCreatureShields(msg);
break;
case Proto::GameServerCreatureUnpass:
parseCreatureUnpass(msg);
break;
case Proto::GameServerEditText:
parseEditText(msg);
break;
case Proto::GameServerEditList:
parseEditList(msg);
break;
case Proto::GameServerPlayerData:
parsePlayerStats(msg);
break;
case Proto::GameServerPlayerSkills:
parsePlayerSkills(msg);
break;
case Proto::GameServerPlayerState:
parsePlayerState(msg);
break;
case Proto::GameServerClearTarget:
parsePlayerCancelAttack(msg);
break;
case Proto::GameServerPlayerModes:
parsePlayerModes(msg);
break;
case Proto::GameServerTalk:
parseTalk(msg);
break;
case Proto::GameServerChannels:
parseChannelList(msg);
break;
case Proto::GameServerOpenChannel:
parseOpenChannel(msg);
break;
case Proto::GameServerOpenPrivateChannel:
parseOpenPrivateChannel(msg);
break;
case Proto::GameServerRuleViolationChannel:
parseRuleViolationChannel(msg);
break;
case Proto::GameServerRuleViolationRemove:
parseRuleViolationRemove(msg);
break;
case Proto::GameServerRuleViolationCancel:
parseRuleViolationCancel(msg);
break;
case Proto::GameServerRuleViolationLock:
parseRuleViolationLock(msg);
break;
case Proto::GameServerOpenOwnChannel:
parseOpenOwnPrivateChannel(msg);
break;
case Proto::GameServerCloseChannel:
parseCloseChannel(msg);
break;
case Proto::GameServerTextMessage:
parseTextMessage(msg);
break;
case Proto::GameServerCancelWalk:
parseCancelWalk(msg);
break;
case Proto::GameServerWalkWait:
parseWalkWait(msg);
break;
case Proto::GameServerFloorChangeUp:
parseFloorChangeUp(msg);
break;
case Proto::GameServerFloorChangeDown:
parseFloorChangeDown(msg);
break;
case Proto::GameServerChooseOutfit:
parseOpenOutfitWindow(msg);
break;
case Proto::GameServerVipAdd:
parseVipAdd(msg);
break;
case Proto::GameServerVipState:
parseVipState(msg);
break;
case Proto::GameServerVipLogout:
parseVipLogout(msg);
break;
case Proto::GameServerTutorialHint:
parseTutorialHint(msg);
break;
case Proto::GameServerAutomapFlag:
parseAutomapFlag(msg);
break;
case Proto::GameServerQuestLog:
parseQuestLog(msg);
break;
case Proto::GameServerQuestLine:
parseQuestLine(msg);
break;
// PROTOCOL>=870
case Proto::GameServerSpellDelay:
parseSpellCooldown(msg);
break;
case Proto::GameServerSpellGroupDelay:
parseSpellGroupCooldown(msg);
break;
case Proto::GameServerMultiUseDelay:
parseMultiUseCooldown(msg);
break;
// PROTOCOL>=910
case Proto::GameServerChannelEvent:
parseChannelEvent(msg);
break;
case Proto::GameServerItemInfo:
parseItemInfo(msg);
break;
case Proto::GameServerPlayerInventory:
parsePlayerInventory(msg);
break;
// PROTOCOL>=950
case Proto::GameServerPlayerDataBasic:
parsePlayerInfo(msg);
break;
// PROTOCOL>=970
case Proto::GameServerModalDialog:
parseModalDialog(msg);
break;
// PROTOCOL>=980
case Proto::GameServerLoginSuccess:
parseLogin(msg);
break;
case Proto::GameServerEnterGame:
parseEnterGame(msg);
break;
case Proto::GameServerPlayerHelpers:
parsePlayerHelpers(msg);
break;
// PROTOCOL>=1000
case Proto::GameServerCreatureMarks:
parseCreaturesMark(msg);
break;
// otclient ONLY
case Proto::GameServerExtendedOpcode:
parseExtendedOpcode(msg);
break;
case Proto::GameServerChangeMapAwareRange:
parseChangeMapAwareRange(msg);
break;
default:
stdext::throw_exception(stdext::format("unhandled opcode %d", (int)opcode));
break;
}
prevOpcode = opcode;
}
} catch(stdext::exception& e) {
g_logger.error(stdext::format("ProtocolGame parse message exception (%d bytes unread, last opcode is %d, prev opcode is %d): %s",
msg->getUnreadSize(), opcode, prevOpcode, e.what()));
}
}
void ProtocolGame::parseLogin(const InputMessagePtr& msg)
{
uint playerId = msg->getU32();
int serverBeat = msg->getU16();
if(g_game.getFeature(Otc::GameNewSpeedLaw)) {
double speedA = msg->getDouble();
double speedB = msg->getDouble();
double speedC = msg->getDouble();
m_localPlayer->setSpeedFormula(speedA, speedB, speedC);
}
bool canReportBugs = msg->getU8();
m_localPlayer->setId(playerId);
g_game.setServerBeat(serverBeat);
g_game.setCanReportBugs(canReportBugs);
g_game.processLogin();
}
void ProtocolGame::parsePendingGame(const InputMessagePtr& msg)
{
//set player to pending game state
g_game.processPendingGame();
}
void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
{
//set player to entered game state
g_game.processEnterGame();
if(!m_gameInitialized) {
g_game.processGameStart();
m_gameInitialized = true;
}
}
void ProtocolGame::parsePlayerHelpers(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int helpers = msg->getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
g_game.processPlayerHelpers(helpers);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
{
std::vector<uint8> actions;
int numViolationReasons;
if(g_game.getProtocolVersion() >= 850)
numViolationReasons = 20;
else
numViolationReasons = 32;
for(int i = 0; i < numViolationReasons; ++i)
actions.push_back(msg->getU8());
g_game.processGMActions(actions);
}
void ProtocolGame::parseUpdateNeeded(const InputMessagePtr& msg)
{
std::string signature = msg->getString();
g_game.processUpdateNeeded(signature);
}
void ProtocolGame::parseLoginError(const InputMessagePtr& msg)
{
std::string error = msg->getString();
g_game.processLoginError(error);
}
void ProtocolGame::parseLoginAdvice(const InputMessagePtr& msg)
{
std::string message = msg->getString();
g_game.processLoginAdvice(message);
}
void ProtocolGame::parseLoginWait(const InputMessagePtr& msg)
{
std::string message = msg->getString();
int time = msg->getU8();
g_game.processLoginWait(message, time);
}
void ProtocolGame::parsePing(const InputMessagePtr& msg)
{
g_game.processPing();
}
void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
{
g_game.processPingBack();
}
void ProtocolGame::parseChallenge(const InputMessagePtr& msg)
{
uint timestamp = msg->getU32();
uint8 random = msg->getU8();
sendLoginPacket(timestamp, random);
}
void ProtocolGame::parseDeath(const InputMessagePtr& msg)
{
int penality = 100;
if(g_game.getFeature(Otc::GamePenalityOnDeath))
penality = msg->getU8();
g_game.processDeath(penality);
}
void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
if(!m_mapKnown)
m_localPlayer->setPosition(pos);
g_map.setCentralPosition(pos);
AwareRange range = g_map.getAwareRange();
setMapDescription(msg, pos.x - range.left, pos.y - range.top, pos.z, range.horizontal(), range.vertical());
if(!m_mapKnown) {
g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapKnown"); });
m_mapKnown = true;
}
g_dispatcher.addEvent([] { g_lua.callGlobalField("g_game", "onMapDescription"); });
}
void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
{
Position pos;
if(g_game.getFeature(Otc::GameMapMovePosition))
pos = getPosition(msg);
else
pos = g_map.getCentralPosition();
pos.y--;
AwareRange range = g_map.getAwareRange();
setMapDescription(msg, pos.x - range.left, pos.y - range.top, pos.z, range.horizontal(), 1);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMapMoveEast(const InputMessagePtr& msg)
{
Position pos;
if(g_game.getFeature(Otc::GameMapMovePosition))
pos = getPosition(msg);
else
pos = g_map.getCentralPosition();
pos.x++;
AwareRange range = g_map.getAwareRange();
setMapDescription(msg, pos.x + range.right, pos.y - range.top, pos.z, 1, range.vertical());
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMapMoveSouth(const InputMessagePtr& msg)
{
Position pos;
if(g_game.getFeature(Otc::GameMapMovePosition))
pos = getPosition(msg);
else
pos = g_map.getCentralPosition();
pos.y++;
AwareRange range = g_map.getAwareRange();
setMapDescription(msg, pos.x - range.left, pos.y + range.bottom, pos.z, range.horizontal(), 1);
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseMapMoveWest(const InputMessagePtr& msg)
{
Position pos;
if(g_game.getFeature(Otc::GameMapMovePosition))
pos = getPosition(msg);
else
pos = g_map.getCentralPosition();
pos.x--;
AwareRange range = g_map.getAwareRange();
setMapDescription(msg, pos.x - range.left, pos.y - range.top, pos.z, 1, range.vertical());
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseUpdateTile(const InputMessagePtr& msg)
{
Position tilePos = getPosition(msg);
setTileDescription(msg, tilePos);
}
void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
int stackPos = -1;
if(g_game.getProtocolVersion() >= 850)
stackPos = msg->getU8();
ThingPtr thing = getThing(msg);
g_map.addThing(thing, pos, stackPos);
}
void ProtocolGame::parseTileTransformThing(const InputMessagePtr& msg)
{
ThingPtr thing = getMappedThing(msg);
ThingPtr newThing = getThing(msg);
if(!thing) {
g_logger.traceError("no thing");
return;
}
Position pos = thing->getPosition();
int stackpos = thing->getStackPos();
if(!g_map.removeThing(thing)) {
g_logger.traceError("unable to remove thing");
return;
}
g_map.addThing(newThing, pos, stackpos);
}
void ProtocolGame::parseTileRemoveThing(const InputMessagePtr& msg)
{
ThingPtr thing = getMappedThing(msg);
if(!thing) {
g_logger.traceError("no thing");
return;
}
if(!g_map.removeThing(thing))
g_logger.traceError("unable to remove thing");
}
void ProtocolGame::parseCreatureMove(const InputMessagePtr& msg)
{
ThingPtr thing = getMappedThing(msg);
Position newPos = getPosition(msg);
if(!thing || !thing->isCreature()) {
g_logger.traceError("no creature found to move");
return;
}
if(!g_map.removeThing(thing)) {
g_logger.traceError("unable to remove creature");
return;
}
CreaturePtr creature = thing->static_self_cast<Creature>();
creature->allowAppearWalk();
g_map.addThing(thing, newPos, -1);
}
void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
ItemPtr containerItem = getItem(msg);
std::string name = msg->getString();
int capacity = msg->getU8();
bool hasParent = (msg->getU8() != 0);
bool isUnlocked = false;
bool hasPages = false;
int containerSize = 0;
int firstIndex = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
isUnlocked = (msg->getU8() != 0); // drag and drop
hasPages = (msg->getU8() != 0); // pagination
containerSize = msg->getU16(); // container size
firstIndex = msg->getU16(); // first index
}
int itemCount = msg->getU8();
std::vector<ItemPtr> items(itemCount);
for(int i = 0; i < itemCount; i++)
items[i] = getItem(msg);
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items, isUnlocked, hasPages, containerSize, firstIndex);
}
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
g_game.processCloseContainer(containerId);
}
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot = 0;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16(); // slot
}
ItemPtr item = getItem(msg);
g_game.processContainerAddItem(containerId, item, slot);
}
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
} else {
slot = msg->getU8();
}
ItemPtr item = getItem(msg);
g_game.processContainerUpdateItem(containerId, slot, item);
}
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
int itemId = msg->getU16();
if(itemId != 0)
getItem(msg, itemId);
} else {
slot = msg->getU8();
}
g_game.processContainerRemoveItem(containerId, slot);
}
void ProtocolGame::parseAddInventoryItem(const InputMessagePtr& msg)
{
int slot = msg->getU8();
ItemPtr item = getItem(msg);
g_game.processInventoryChange(slot, item);
}
void ProtocolGame::parseRemoveInventoryItem(const InputMessagePtr& msg)
{
int slot = msg->getU8();
g_game.processInventoryChange(slot, ItemPtr());
}
void ProtocolGame::parseOpenNpcTrade(const InputMessagePtr& msg)
{
std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
std::string npcName;
if(g_game.getFeature(Otc::GameNameOnNpcTrade))
npcName = msg->getString();
int listCount;
if(g_game.getProtocolVersion() >= 900)
listCount = msg->getU16();
else
listCount = msg->getU8();
for(int i = 0; i < listCount; ++i) {
uint16 itemId = msg->getU16();
uint8 count = msg->getU8();
ItemPtr item = Item::create(itemId);
item->setCountOrSubType(count);
std::string name = msg->getString();
int weight = msg->getU32();
int buyPrice = msg->getU32();
int sellPrice = msg->getU32();
items.push_back(std::make_tuple(item, name, weight, buyPrice, sellPrice));
}
g_game.processOpenNpcTrade(items);
}
void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
{
std::vector<std::tuple<ItemPtr, int>> goods;
int money;
if(g_game.getProtocolVersion() >= 973)
money = msg->getU64();
else
money = msg->getU32();
int size = msg->getU8();
for(int i = 0; i < size; i++) {
int itemId = msg->getU16();
int amount;
if(g_game.getFeature(Otc::GameDoubleShopSellAmount))
amount = msg->getU16();
else
amount = msg->getU8();
goods.push_back(std::make_tuple(Item::create(itemId), amount));
}
g_game.processPlayerGoods(money, goods);
}
void ProtocolGame::parseCloseNpcTrade(const InputMessagePtr&)
{
g_game.processCloseNpcTrade();
}
void ProtocolGame::parseOwnTrade(const InputMessagePtr& msg)
{
std::string name = g_game.formatCreatureName(msg->getString());
int count = msg->getU8();
std::vector<ItemPtr> items(count);
for(int i = 0; i < count; i++)
items[i] = getItem(msg);
g_game.processOwnTrade(name, items);
}
void ProtocolGame::parseCounterTrade(const InputMessagePtr& msg)
{
std::string name = g_game.formatCreatureName(msg->getString());
int count = msg->getU8();
std::vector<ItemPtr> items(count);
for(int i = 0; i < count; i++)
items[i] = getItem(msg);
g_game.processCounterTrade(name, items);
}
void ProtocolGame::parseCloseTrade(const InputMessagePtr&)
{
g_game.processCloseTrade();
}
void ProtocolGame::parseWorldLight(const InputMessagePtr& msg)
{
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
g_map.setLight(light);
}
void ProtocolGame::parseMagicEffect(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
int effectId;
if(g_game.getFeature(Otc::GameMagicEffectU16))
effectId = msg->getU16();
else
effectId = msg->getU8();
if(!g_things.isValidDatId(effectId, ThingCategoryEffect)) {
g_logger.traceError(stdext::format("invalid effect id %d", effectId));
return;
}
EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
g_map.addThing(effect, pos);
}
void ProtocolGame::parseAnimatedText(const InputMessagePtr& msg)
{
Position position = getPosition(msg);
int color = msg->getU8();
std::string text = msg->getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(text);
g_map.addThing(animatedText, position);
}
void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg)
{
Position fromPos = getPosition(msg);
Position toPos = getPosition(msg);
int shotId = msg->getU8();
if(!g_things.isValidDatId(shotId, ThingCategoryMissile)) {
g_logger.traceError(stdext::format("invalid missile id %d", shotId));
return;
}
MissilePtr missile = MissilePtr(new Missile());
missile->setId(shotId);
missile->setPath(fromPos, toPos);
g_map.addThing(missile, fromPos);
}
void ProtocolGame::parseCreatureMark(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int color = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->addTimedSquare(color);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseTrappers(const InputMessagePtr& msg)
{
int numTrappers = msg->getU8();
if(numTrappers > 8)
g_logger.traceError("too many trappers");
for(int i=0;i<numTrappers;++i) {
uint id = msg->getU32();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature) {
//TODO: set creature as trapper
} else
g_logger.traceError("could not get creature");
}
}
void ProtocolGame::parseCreatureHealth(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int healthPercent = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setHealthPercent(healthPercent);
// some servers has a bug in get spectators and sends unknown creatures updates
// so this code is disabled
/*
else
g_logger.traceError("could not get creature");
*/
}
void ProtocolGame::parseCreatureLight(const InputMessagePtr& msg)
{
uint id = msg->getU32();
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setLight(light);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureOutfit(const InputMessagePtr& msg)
{
uint id = msg->getU32();
Outfit outfit = getOutfit(msg);
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setOutfit(outfit);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureSpeed(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int speed = msg->getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSpeed(speed);
// some servers has a bug in get spectators and sends unknown creatures updates
// so this code is disabled
/*
else
g_logger.traceError("could not get creature");
*/
}
void ProtocolGame::parseCreatureSkulls(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int skull = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSkull(skull);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureShields(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int shield = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setShield(shield);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
{
uint id = msg->getU32();
bool unpass = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setPassable(!unpass);
else
g_logger.traceError("could not get creature");
}
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
{
uint id = msg->getU32();
int itemId;
if(g_game.getProtocolVersion() >= 1010) {
// TODO: processEditText with ItemPtr as parameter
ItemPtr item = getItem(msg);
itemId = item->getId();
} else
itemId = msg->getU16();
int maxLength = msg->getU16();
std::string text = msg->getString();
std::string writter = msg->getString();
std::string date = msg->getString();
g_game.processEditText(id, itemId, maxLength, text, writter, date);
}
void ProtocolGame::parseEditList(const InputMessagePtr& msg)
{
int doorId = msg->getU8();
uint id = msg->getU32();
const std::string& text = msg->getString();
g_game.processEditList(id, doorId, text);
}
void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
{
bool premium = msg->getU8(); // premium
int vocation = msg->getU8(); // vocation
int spellCount = msg->getU16();
std::vector<int> spells;
for(int i=0;i<spellCount;++i)
spells.push_back(msg->getU8()); // spell id
m_localPlayer->setPremium(premium);
m_localPlayer->setVocation(vocation);
m_localPlayer->setSpells(spells);
}
void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
{
double health;
double maxHealth;
if(g_game.getFeature(Otc::GameDoubleHealth)) {
health = msg->getU32();
maxHealth = msg->getU32();
} else {
health = msg->getU16();
maxHealth = msg->getU16();
}
double freeCapacity;
if(g_game.getFeature(Otc::GameDoubleFreeCapacity))
freeCapacity = msg->getU32() / 100.0;
else
freeCapacity = msg->getU16() / 100.0;
double totalCapacity = 0;
if(g_game.getFeature(Otc::GameTotalCapacity))
totalCapacity = msg->getU32() / 100.0;
double experience;
if(g_game.getFeature(Otc::GameDoubleExperience))
experience = msg->getU64();
else
experience = msg->getU32();
double level = msg->getU16();
double levelPercent = msg->getU8();
double mana;
double maxMana;
if(g_game.getFeature(Otc::GameDoubleHealth)) {
mana = msg->getU32();
maxMana = msg->getU32();
} else {
mana = msg->getU16();
maxMana = msg->getU16();
}
double magicLevel = msg->getU8();
double baseMagicLevel;
if(g_game.getFeature(Otc::GameSkillsBase))
baseMagicLevel = msg->getU8();
else
baseMagicLevel = magicLevel;
double magicLevelPercent = msg->getU8();
double soul = msg->getU8();
double stamina = 0;
if(g_game.getFeature(Otc::GamePlayerStamina))
stamina = msg->getU16();
double baseSpeed = 0;
if(g_game.getFeature(Otc::GameSkillsBase))
baseSpeed = msg->getU16();
double regeneration = 0;
if(g_game.getFeature(Otc::GamePlayerRegenerationTime))
regeneration = msg->getU16();
double training = 0;
if(g_game.getFeature(Otc::GameOfflineTrainingTime))
training = msg->getU16();
m_localPlayer->setHealth(health, maxHealth);
m_localPlayer->setFreeCapacity(freeCapacity);
m_localPlayer->setTotalCapacity(totalCapacity);
m_localPlayer->setExperience(experience);
m_localPlayer->setLevel(level, levelPercent);
m_localPlayer->setMana(mana, maxMana);
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
m_localPlayer->setBaseMagicLevel(baseMagicLevel);
m_localPlayer->setStamina(stamina);
m_localPlayer->setSoul(soul);
m_localPlayer->setBaseSpeed(baseSpeed);
m_localPlayer->setRegenerationTime(regeneration);
m_localPlayer->setOfflineTrainingTime(training);
}
void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
{
for(int skill = 0; skill < Otc::LastSkill; skill++) {
int level;
if(g_game.getFeature(Otc::GameDoubleSkills))
level = msg->getU16();
else
level = msg->getU8();
int baseLevel;
if(g_game.getFeature(Otc::GameSkillsBase))
baseLevel = msg->getU8();
else
baseLevel = level;
int levelPercent = msg->getU8();
m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
m_localPlayer->setBaseSkill((Otc::Skill)skill, baseLevel);
}
}
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
{
int states;
if(g_game.getFeature(Otc::GamePlayerStateU16))
states = msg->getU16();
else
states = msg->getU8();
m_localPlayer->setStates(states);
}
void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
{
uint seq = 0;
if(g_game.getFeature(Otc::GameAttackSeq))
seq = msg->getU32();
g_game.processAttackCancel(seq);
}
void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
{
int fightMode = msg->getU8();
int chaseMode = msg->getU8();
bool safeMode = msg->getU8();
//TODO: implement pvp modes
if(g_game.getFeature(Otc::GamePVPMode))
msg->getU8(); // pvp mode
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode);
}
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
{
int spellId = msg->getU8();
int delay = msg->getU32();
g_lua.callGlobalField("g_game", "onSpellCooldown", spellId, delay);
}
void ProtocolGame::parseSpellGroupCooldown(const InputMessagePtr& msg)
{
int groupId = msg->getU8();
int delay = msg->getU32();
g_lua.callGlobalField("g_game", "onSpellGroupCooldown", groupId, delay);
}
void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
{
int delay = msg->getU32();
g_lua.callGlobalField("g_game", "onMultiUseCooldown", delay);
}
void ProtocolGame::parseTalk(const InputMessagePtr& msg)
{
if(g_game.getFeature(Otc::GameMessageStatements))
msg->getU32(); // channel statement guid
std::string name = g_game.formatCreatureName(msg->getString());
int level = 0;
if(g_game.getFeature(Otc::GameMessageLevel))
level = msg->getU16();
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
int channelId = 0;
Position pos;
switch(mode) {
case Otc::MessageSay:
case Otc::MessageWhisper:
case Otc::MessageYell:
case Otc::MessageMonsterSay:
case Otc::MessageMonsterYell:
case Otc::MessageNpcTo:
case Otc::MessageNpcFrom:
case Otc::MessageBarkLow:
case Otc::MessageBarkLoud:
case Otc::MessageSpell:
pos = getPosition(msg);
break;
case Otc::MessageChannel:
case Otc::MessageChannelManagement:
case Otc::MessageChannelHighlight:
case Otc::MessageGamemasterChannel:
channelId = msg->getU16();
break;
case Otc::MessagePrivateFrom:
case Otc::MessageGamemasterBroadcast:
case Otc::MessageGamemasterPrivateFrom:
case Otc::MessageRVRAnswer:
case Otc::MessageRVRContinue:
break;
case Otc::MessageRVRChannel:
msg->getU32();
break;
default:
stdext::throw_exception(stdext::format("unknown message mode %d", mode));
break;
}
std::string text = msg->getString();
g_game.processTalk(name, level, mode, text, channelId, pos);
}
void ProtocolGame::parseChannelList(const InputMessagePtr& msg)
{
int count = msg->getU8();
std::vector<std::tuple<int, std::string> > channelList;
for(int i = 0; i < count; i++) {
int id = msg->getU16();
std::string name = msg->getString();
channelList.push_back(std::make_tuple(id, name));
}
g_game.processChannelList(channelList);
}
void ProtocolGame::parseOpenChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
std::string name = msg->getString();
if(g_game.getFeature(Otc::GameChannelPlayerList)) {
int joinedPlayers = msg->getU16();
for(int i=0;i<joinedPlayers;++i)
g_game.formatCreatureName(msg->getString()); // player name
int invitedPlayers = msg->getU16();
for(int i=0;i<invitedPlayers;++i)
g_game.formatCreatureName(msg->getString()); // player name
}
g_game.processOpenChannel(channelId, name);
}
void ProtocolGame::parseOpenPrivateChannel(const InputMessagePtr& msg)
{
std::string name = g_game.formatCreatureName(msg->getString());
g_game.processOpenPrivateChannel(name);
}
void ProtocolGame::parseOpenOwnPrivateChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
std::string name = msg->getString();
g_game.processOpenOwnPrivateChannel(channelId, name);
}
void ProtocolGame::parseCloseChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
g_game.processCloseChannel(channelId);
}
void ProtocolGame::parseRuleViolationChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
g_game.processRuleViolationChannel(channelId);
}
void ProtocolGame::parseRuleViolationRemove(const InputMessagePtr& msg)
{
std::string name = msg->getString();
g_game.processRuleViolationRemove(name);
}
void ProtocolGame::parseRuleViolationCancel(const InputMessagePtr& msg)
{
std::string name = msg->getString();
g_game.processRuleViolationCancel(name);
}
void ProtocolGame::parseRuleViolationLock(const InputMessagePtr& msg)
{
g_game.processRuleViolationLock();
}
void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
{
int code = msg->getU8();
Otc::MessageMode mode = Proto::translateMessageModeFromServer(code);
std::string text;
switch(mode) {
case Otc::MessageChannelManagement: {
int channel = msg->getU16();
text = msg->getString();
break;
}
case Otc::MessageDamageDealed:
case Otc::MessageDamageReceived:
case Otc::MessageDamageOthers: {
Position pos = getPosition(msg);
uint value[2];
int color[2];
// physical damage
value[0] = msg->getU32();
color[0] = msg->getU8();
// magic damage
value[1] = msg->getU32();
color[1] = msg->getU8();
text = msg->getString();
for(int i=0;i<2;++i) {
if(value[i] == 0)
continue;
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color[i]);
animatedText->setText(stdext::to_string(value[i]));
g_map.addThing(animatedText, pos);
}
break;
}
case Otc::MessageHeal:
case Otc::MessageExp:
case Otc::MessageHealOthers:
case Otc::MessageExpOthers: {
Position pos = getPosition(msg);
uint value = msg->getU32();
int color = msg->getU8();
text = msg->getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(stdext::to_string(value));
g_map.addThing(animatedText, pos);
break;
}
case Otc::MessageInvalid:
stdext::throw_exception(stdext::format("unknown message mode %d", mode));
break;
default:
text = msg->getString();
break;
}
g_game.processTextMessage(mode, text);
}
void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
{
Otc::Direction direction = (Otc::Direction)msg->getU8();
g_game.processWalkCancel(direction);
}
void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
{
int millis = msg->getU16();
m_localPlayer->lockWalk(millis);
}
void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)
{
Position pos;
if(g_game.getFeature(Otc::GameMapMovePosition))
pos = getPosition(msg);
else
pos = g_map.getCentralPosition();
AwareRange range = g_map.getAwareRange();
pos.z--;
int skip = 0;
if(pos.z == Otc::SEA_FLOOR)
for(int i = Otc::SEA_FLOOR - Otc::AWARE_UNDEGROUND_FLOOR_RANGE; i >= 0; i--)
skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, i, range.horizontal(), range.vertical(), 8 - i, skip);
else if(pos.z > Otc::SEA_FLOOR)
skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, pos.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, range.horizontal(), range.vertical(), 3, skip);
pos.x++;
pos.y++;
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
{
Position pos;
if(g_game.getFeature(Otc::GameMapMovePosition))
pos = getPosition(msg);
else
pos = g_map.getCentralPosition();
AwareRange range = g_map.getAwareRange();
pos.z++;
int skip = 0;
if(pos.z == Otc::UNDERGROUND_FLOOR) {
int j, i;
for(i = pos.z, j = -1; i <= pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE; ++i, --j)
skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, i, range.horizontal(), range.vertical(), j, skip);
}
else if(pos.z > Otc::UNDERGROUND_FLOOR && pos.z < Otc::MAX_Z-1)
skip = setFloorDescription(msg, pos.x - range.left, pos.y - range.top, pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, range.horizontal(), range.vertical(), -3, skip);
pos.x--;
pos.y--;
g_map.setCentralPosition(pos);
}
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
{
Outfit currentOutfit = getOutfit(msg);
std::vector<std::tuple<int, std::string, int> > outfitList;
if(g_game.getFeature(Otc::GameNewOutfitProtocol)) {
int outfitCount = msg->getU8();
for(int i = 0; i < outfitCount; i++) {
int outfitId = msg->getU16();
std::string outfitName = msg->getString();
int outfitAddons = msg->getU8();
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
}
} else {
int outfitStart = msg->getU8();
int outfitEnd = msg->getU8();
for(int i = outfitStart; i <= outfitEnd; i++)
outfitList.push_back(std::make_tuple(i, "", 0));
}
std::vector<std::tuple<int, std::string> > mountList;
if(g_game.getFeature(Otc::GamePlayerMounts)) {
int mountCount = msg->getU8();
for(int i = 0; i < mountCount; ++i) {
int mountId = msg->getU16(); // mount type
std::string mountName = msg->getString(); // mount name
mountList.push_back(std::make_tuple(mountId, mountName));
}
}
g_game.processOpenOutfitWindow(currentOutfit, outfitList, mountList);
}
void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
{
uint id, iconId = 0, status;
std::string name, desc;
bool notifyLogin = false;
id = msg->getU32();
name = g_game.formatCreatureName(msg->getString());
if(g_game.getProtocolVersion() >= 963) {
desc = msg->getString();
iconId = msg->getU32();
notifyLogin = msg->getU8();
}
status = msg->getU8();
g_game.processVipAdd(id, name, status, iconId, notifyLogin);
}
void ProtocolGame::parseVipState(const InputMessagePtr& msg)
{
uint id = msg->getU32();
if(g_game.getFeature(Otc::GameLoginPending)) {
uint status = msg->getU8();
g_game.processVipStateChange(id, status);
}
else {
g_game.processVipStateChange(id, 1);
}
}
void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
{
uint id = msg->getU32();
g_game.processVipStateChange(id, 0);
}
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
{
int id = msg->getU8();
g_game.processTutorialHint(id);
}
void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg)
{
Position pos = getPosition(msg);
int icon = msg->getU8();
std::string description = msg->getString();
bool remove = false;
if(g_game.getFeature(Otc::GameMinimapRemove))
remove = msg->getU8() != 0;
if(!remove)
g_game.processAddAutomapFlag(pos, icon, description);
else
g_game.processRemoveAutomapFlag(pos, icon, description);
}
void ProtocolGame::parseQuestLog(const InputMessagePtr& msg)
{
std::vector<std::tuple<int, std::string, bool> > questList;
int questsCount = msg->getU16();
for(int i = 0; i < questsCount; i++) {
int id = msg->getU16();
std::string name = msg->getString();
bool completed = msg->getU8();
questList.push_back(std::make_tuple(id, name, completed));
}
g_game.processQuestLog(questList);
}
void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
{
std::vector<std::tuple<std::string, std::string>> questMissions;
int questId = msg->getU16();
int missionCount = msg->getU8();
for(int i = 0; i < missionCount; i++) {
std::string missionName = msg->getString();
std::string missionDescrition = msg->getString();
questMissions.push_back(std::make_tuple(missionName, missionDescrition));
}
g_game.processQuestLine(questId, questMissions);
}
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
{
msg->getU16(); // channel id
g_game.formatCreatureName(msg->getString()); // player name
msg->getU8(); // event type
}
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
{
std::vector<std::tuple<ItemPtr, std::string>> list;
int size = msg->getU8();
for(int i=0;i<size;++i) {
ItemPtr item(new Item);
item->setId(msg->getU16());
item->setCountOrSubType(msg->getU8());
std::string desc = msg->getString();
list.push_back(std::make_tuple(item, desc));
}
g_lua.callGlobalField("g_game", "onItemInfo", list);
}
void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
{
int size = msg->getU16();
for(int i=0;i<size;++i) {
msg->getU16(); // id
msg->getU8(); // subtype
msg->getU16(); // count
}
}
void ProtocolGame::parseModalDialog(const InputMessagePtr& msg)
{
uint32 id = msg->getU32();
std::string title = msg->getString();
std::string message = msg->getString();
int sizeButtons = msg->getU8();
std::vector<std::tuple<int, std::string> > buttonList;
for(int i = 0; i < sizeButtons; ++i) {
std::string value = msg->getString();
int id = msg->getU8();
buttonList.push_back(std::make_tuple(id, value));
}
int sizeChoices = msg->getU8();
std::vector<std::tuple<int, std::string> > choiceList;
for(int i = 0; i < sizeChoices; ++i) {
std::string value = msg->getString();
int id = msg->getU8();
choiceList.push_back(std::make_tuple(id, value));
}
int enterButton, escapeButton;
if(g_game.getProtocolVersion() > 970) {
escapeButton = msg->getU8();
enterButton = msg->getU8();
}
else {
enterButton = msg->getU8();
escapeButton = msg->getU8();
}
bool priority = msg->getU8() == 0x01;
g_game.processModalDialog(id, title, message, buttonList, enterButton, escapeButton, choiceList, priority);
}
void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
{
int opcode = msg->getU8();
std::string buffer = msg->getString();
if(opcode == 0)
m_enableSendExtendedOpcode = true;
else if(opcode == 2)
parsePingBack(msg);
else
callLuaField("onExtendedOpcode", opcode, buffer);
}
void ProtocolGame::parseChangeMapAwareRange(const InputMessagePtr& msg)
{
int xrange = msg->getU8();
int yrange = msg->getU8();
AwareRange range;
range.left = xrange/2 - ((xrange+1) % 2);
range.right = xrange/2;
range.top = yrange/2 - ((yrange+1) % 2);
range.bottom = yrange/2;
g_map.setAwareRange(range);
g_lua.callGlobalField("g_game", "onMapChangeAwareRange", xrange, yrange);
}
void ProtocolGame::parseCreaturesMark(const InputMessagePtr& msg)
{
int len = msg->getU8();
for(int i=0; i<len; ++i) {
uint32 id = msg->getU32();
bool isPermanent = msg->getU8() != 1;
uint8 markType = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature) {
if(isPermanent) {
if(markType == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(markType));
} else
creature->addTimedSquare(markType);
} else
g_logger.traceError("could not get creature");
}
}
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
{
int startz, endz, zstep;
if(z > Otc::SEA_FLOOR) {
startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
endz = std::min<int>(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
zstep = 1;
}
else {
startz = Otc::SEA_FLOOR;
endz = 0;
zstep = -1;
}
int skip = 0;
for(int nz = startz; nz != endz + zstep; nz += zstep)
skip = setFloorDescription(msg, x, y, nz, width, height, z - nz, skip);
}
int ProtocolGame::setFloorDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height, int offset, int skip)
{
for(int nx = 0; nx < width; nx++) {
for(int ny = 0; ny < height; ny++) {
Position tilePos(x + nx + offset, y + ny + offset, z);
if(skip == 0)
skip = setTileDescription(msg, tilePos);
else {
g_map.cleanTile(tilePos);
skip--;
}
}
}
return skip;
}
int ProtocolGame::setTileDescription(const InputMessagePtr& msg, Position position)
{
g_map.cleanTile(position);
bool gotEffect = false;
for(int stackPos=0;stackPos<256;stackPos++) {
if(msg->peekU16() >= 0xff00)
return msg->getU16() & 0xff;
if(g_game.getFeature(Otc::GameEnvironmentEffect) && !gotEffect) {
msg->getU16(); // environment effect
gotEffect = true;
continue;
}
if(stackPos > 10)
g_logger.traceError(stdext::format("too many things, pos=%s, stackpos=%d", stdext::to_string(position), stackPos));
ThingPtr thing = getThing(msg);
g_map.addThing(thing, position, stackPos);
}
return 0;
}
Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
{
Outfit outfit;
int lookType;
if(g_game.getFeature(Otc::GameLooktypeU16))
lookType = msg->getU16();
else
lookType = msg->getU8();
if(lookType != 0) {
outfit.setCategory(ThingCategoryCreature);
int head = msg->getU8();
int body = msg->getU8();
int legs = msg->getU8();
int feet = msg->getU8();
int addons = 0;
if(g_game.getFeature(Otc::GamePlayerAddons))
addons = msg->getU8();
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
lookType = 0;
}
outfit.setId(lookType);
outfit.setHead(head);
outfit.setBody(body);
outfit.setLegs(legs);
outfit.setFeet(feet);
outfit.setAddons(addons);
}
else {
int lookTypeEx = msg->getU16();
if(lookTypeEx == 0) {
outfit.setCategory(ThingCategoryEffect);
outfit.setAuxId(13); // invisible effect id
}
else {
if(!g_things.isValidDatId(lookTypeEx, ThingCategoryItem)) {
g_logger.traceError(stdext::format("invalid outfit looktypeex %d", lookTypeEx));
lookTypeEx = 0;
}
outfit.setCategory(ThingCategoryItem);
outfit.setAuxId(lookTypeEx);
}
}
if(g_game.getFeature(Otc::GamePlayerMounts)) {
int mount = msg->getU16();
outfit.setMount(mount);
}
return outfit;
}
ThingPtr ProtocolGame::getThing(const InputMessagePtr& msg)
{
ThingPtr thing;
int id = msg->getU16();
if(id == 0)
stdext::throw_exception("invalid thing id");
else if(id == Proto::UnknownCreature || id == Proto::OutdatedCreature || id == Proto::Creature)
thing = getCreature(msg, id);
else if(id == Proto::StaticText) // otclient only
thing = getStaticText(msg, id);
else // item
thing = getItem(msg, id);
return thing;
}
ThingPtr ProtocolGame::getMappedThing(const InputMessagePtr& msg)
{
ThingPtr thing;
uint16 x = msg->getU16();
if(x != 0xffff) {
Position pos;
pos.x = x;
pos.y = msg->getU16();
pos.z = msg->getU8();
uint8 stackpos = msg->getU8();
assert(stackpos != 255);
thing = g_map.getThing(pos, stackpos);
if(!thing)
g_logger.traceError(stdext::format("no thing at pos:%s, stackpos:%d", stdext::to_string(pos), stackpos));
} else {
uint32 id = msg->getU32();
thing = g_map.getCreatureById(id);
if(!thing)
g_logger.traceError(stdext::format("no creature with id %u", id));
}
return thing;
}
CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
{
if(type == 0)
type = msg->getU16();
CreaturePtr creature;
bool known = (type != Proto::UnknownCreature);
if(type == Proto::OutdatedCreature || type == Proto::UnknownCreature) {
if(known) {
uint id = msg->getU32();
creature = g_map.getCreatureById(id);
if(!creature)
g_logger.traceError("server said that a creature is known, but it's not");
} else {
uint removeId = msg->getU32();
g_map.removeCreatureById(removeId);
uint id = msg->getU32();
int creatureType;
if(g_game.getProtocolVersion() >= 910)
creatureType = msg->getU8();
else {
if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
creatureType = Proto::CreatureTypePlayer;
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
creatureType = Proto::CreatureTypeMonster;
else
creatureType = Proto::CreatureTypeNpc;
}
std::string name = g_game.formatCreatureName(msg->getString());
if(id == m_localPlayer->getId())
creature = m_localPlayer;
else if(creatureType == Proto::CreatureTypePlayer) {
// fixes a bug server side bug where GameInit is not sent and local player id is unknown
if(m_localPlayer->getId() == 0 && name == m_localPlayer->getName())
creature = m_localPlayer;
else
creature = PlayerPtr(new Player);
}
else if(creatureType == Proto::CreatureTypeMonster)
creature = MonsterPtr(new Monster);
else if(creatureType == Proto::CreatureTypeNpc)
creature = NpcPtr(new Npc);
else
g_logger.traceError("creature type is invalid");
if(creature) {
creature->setId(id);
creature->setName(name);
g_map.addCreature(creature);
}
}
int healthPercent = msg->getU8();
Otc::Direction direction = (Otc::Direction)msg->getU8();
Outfit outfit = getOutfit(msg);
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
int speed = msg->getU16();
int skull = msg->getU8();
int shield = msg->getU8();
// emblem is sent only when the creature is not known
int emblem = -1;
bool unpass = true;
uint8 mark;
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
emblem = msg->getU8();
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // creature type for summons
mark = msg->getU8(); // mark
msg->getU16(); // helpers
if(creature) {
if(mark == 0xff)
creature->hideStaticSquare();
else
creature->showStaticSquare(Color::from8bit(mark));
}
}
if(g_game.getProtocolVersion() >= 854)
unpass = msg->getU8();
if(creature) {
creature->setHealthPercent(healthPercent);
creature->setDirection(direction);
creature->setOutfit(outfit);
creature->setSpeed(speed);
creature->setSkull(skull);
creature->setShield(shield);
creature->setPassable(!unpass);
creature->setLight(light);
if(emblem != -1)
creature->setEmblem(emblem);
if(creature == m_localPlayer && !m_localPlayer->isKnown())
m_localPlayer->setKnown(true);
}
} else if(type == Proto::Creature) {
uint id = msg->getU32();
creature = g_map.getCreatureById(id);
if(!creature)
g_logger.traceError("invalid creature");
Otc::Direction direction = (Otc::Direction)msg->getU8();
if(creature)
creature->turn(direction);
if(g_game.getProtocolVersion() >= 953) {
bool unpass = msg->getU8();
if(creature)
creature->setPassable(!unpass);
}
} else {
stdext::throw_exception("invalid creature opcode");
}
return creature;
}
ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
{
if(id == 0)
id = msg->getU16();
ItemPtr item = Item::create(id);
if(item->getId() == 0)
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // mark
}
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
item->setCountOrSubType(msg->getU8());
if(g_game.getFeature(Otc::GameItemAnimationPhase)) {
if(item->getAnimationPhases() > 1) {
// 0xfe => random phase
// 0xff => async?
item->setAsync(msg->getU8() == 0xff);
}
}
return item;
}
StaticTextPtr ProtocolGame::getStaticText(const InputMessagePtr& msg, int id)
{
int colorByte = msg->getU8();
Color color = Color::from8bit(colorByte);
std::string fontName = msg->getString();
std::string text = msg->getString();
StaticTextPtr staticText = StaticTextPtr(new StaticText);
staticText->setText(text);
staticText->setFont(fontName);
staticText->setColor(color);
return staticText;
}
Position ProtocolGame::getPosition(const InputMessagePtr& msg)
{
uint16 x = msg->getU16();
uint16 y = msg->getU16();
uint8 z = msg->getU8();
return Position(x, y, z);
}