69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef SHADERMANAGER_H
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#define SHADERMANAGER_H
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#include "declarations.h"
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#include <framework/graphics/paintershaderprogram.h>
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//@bindsingleton g_shaders
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class ShaderManager
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{
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public:
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enum {
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ITEM_ID_UNIFORM = 10,
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MAP_CENTER_COORD = 10,
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MAP_GLOBAL_COORD = 11,
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MAP_ZOOM = 12
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};
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void init();
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void terminate();
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PainterShaderProgramPtr createShader(const std::string& name);
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PainterShaderProgramPtr createFragmentShader(const std::string& name, std::string file);
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PainterShaderProgramPtr createFragmentShaderFromCode(const std::string& name, const std::string& code);
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PainterShaderProgramPtr createItemShader(const std::string& name, const std::string& file);
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PainterShaderProgramPtr createMapShader(const std::string& name, const std::string& file);
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const PainterShaderProgramPtr& getDefaultItemShader() { return m_defaultItemShader; }
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const PainterShaderProgramPtr& getDefaultMapShader() { return m_defaultMapShader; }
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PainterShaderProgramPtr getShader(const std::string& name);
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private:
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void setupItemShader(const PainterShaderProgramPtr& shader);
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void setupMapShader(const PainterShaderProgramPtr& shader);
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PainterShaderProgramPtr m_defaultItemShader;
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PainterShaderProgramPtr m_defaultMapShader;
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std::unordered_map<std::string, PainterShaderProgramPtr> m_shaders;
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};
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extern ShaderManager g_shaders;
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#endif
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