236 lines
6.8 KiB
C++
236 lines
6.8 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uimap.h"
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#include "game.h"
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#include "map.h"
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#include "mapview.h"
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#include <framework/otml/otml.h>
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#include <framework/graphics/graphics.h>
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#include "localplayer.h"
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UIMap::UIMap()
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{
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m_draggable = true;
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m_mapView = MapViewPtr(new MapView);
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m_zoom = m_mapView->getVisibleDimension().height();
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m_aspectRatio = 0.0f;
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m_maxZoomIn = 3;
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m_maxZoomOut = 512;
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m_mapRect.resize(1,1);
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g_map.addMapView(m_mapView);
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}
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UIMap::~UIMap()
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{
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g_map.removeMapView(m_mapView);
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}
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void UIMap::drawSelf(Fw::DrawPane drawPane)
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{
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UIWidget::drawSelf(drawPane);
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if(drawPane & Fw::ForegroundPane) {
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// draw map border
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g_painter->setColor(Color::black);
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g_painter->drawBoundingRect(m_mapRect.expanded(1));
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if(drawPane != Fw::BothPanes) {
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glDisable(GL_BLEND);
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g_painter->setColor(Color::alpha);
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g_painter->drawFilledRect(m_mapRect);
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glEnable(GL_BLEND);
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}
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}
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if(drawPane & Fw::BackgroundPane) {
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g_painter->setColor(Color::white);
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m_mapView->draw(m_mapRect);
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}
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}
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bool UIMap::setZoom(int zoom)
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{
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m_zoom = std::min(std::max(zoom, m_maxZoomIn), m_maxZoomOut);
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updateVisibleDimension();
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return false;
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}
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bool UIMap::zoomIn()
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{
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int delta = 2;
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if(m_zoom - delta <= m_maxZoomIn)
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return false;
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m_zoom -= delta;
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updateVisibleDimension();
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return true;
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}
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bool UIMap::zoomOut()
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{
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int delta = 2;
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if(m_zoom + delta >= m_maxZoomOut)
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return false;
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m_zoom += 2;
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updateVisibleDimension();
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return true;
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}
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void UIMap::setVisibleDimension(const Size& visibleDimension)
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{
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m_mapView->setVisibleDimension(visibleDimension);
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if(m_aspectRatio != 0.0f) {
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m_aspectRatio = visibleDimension.ratio();
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updateMapSize();
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}
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}
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void UIMap::setKeepAspectRatio(bool enable)
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{
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if(enable)
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m_aspectRatio = getVisibleDimension().ratio();
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else
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m_aspectRatio = 0.0f;
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updateMapSize();
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}
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Position UIMap::getPosition(const Point& mousePos)
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{
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if(!m_mapRect.contains(mousePos))
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return Position();
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Point relativeMousePos = mousePos - m_mapRect.topLeft();
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Size visibleSize = getVisibleDimension() * m_mapView->getTileSize();
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Position cameraPosition = getCameraPosition();
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// if we have no camera, its impossible to get the tile
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if(!cameraPosition.isValid())
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return Position();
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float scaleFactor = m_mapView->getTileSize() / (float)Otc::TILE_PIXELS;
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float horizontalStretchFactor = visibleSize.width() / (float)m_mapRect.width();
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float verticalStretchFactor = visibleSize.height() / (float)m_mapRect.height();
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Point tilePos2D = Point(relativeMousePos.x * horizontalStretchFactor, relativeMousePos.y * verticalStretchFactor);
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if(m_mapView->isFollowingCreature())
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tilePos2D += getFollowingCreature()->getWalkOffset() * scaleFactor;
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tilePos2D /= m_mapView->getTileSize();
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Point visibleCenterOffset = m_mapView->getVisibleCenterOffset();
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Position position = Position(1 + (int)tilePos2D.x - visibleCenterOffset.x, 1 + (int)tilePos2D.y - visibleCenterOffset.y, 0) + cameraPosition;
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if(!position.isValid())
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return Position();
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return position;
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}
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TilePtr UIMap::getTile(const Point& mousePos)
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{
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Position tilePos = getPosition(mousePos);
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if(!tilePos.isValid())
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return nullptr;
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// we must check every floor, from top to bottom to check for a clickable tile
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TilePtr tile;
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tilePos.coveredUp(tilePos.z - m_mapView->getCachedFirstVisibleFloor());
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for(int i = m_mapView->getCachedFirstVisibleFloor(); i <= m_mapView->getCachedLastVisibleFloor(); i++) {
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tile = g_map.getTile(tilePos);
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if(tile && tile->isClickable())
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break;
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tilePos.coveredDown();
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}
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if(!tile || !tile->isClickable())
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return nullptr;
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return tile;
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}
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void UIMap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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UIWidget::onStyleApply(styleName, styleNode);
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "multifloor")
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setMultifloor(node->value<bool>());
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else if(node->tag() == "auto-view-mode")
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setAutoViewMode(node->value<bool>());
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else if(node->tag() == "draw-texts")
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setDrawTexts(node->value<bool>());
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else if(node->tag() == "draw-minimap-colors")
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setDrawMinimapColors(node->value<bool>());
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else if(node->tag() == "draw-lights")
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setDrawLights(node->value<bool>());
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else if(node->tag() == "animated")
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setAnimated(node->value<bool>());
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}
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}
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void UIMap::onGeometryChange(const Rect& oldRect, const Rect& newRect)
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{
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UIWidget::onGeometryChange(oldRect, newRect);
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updateMapSize();
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}
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void UIMap::updateVisibleDimension()
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{
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int dimensionHeight = m_zoom;
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float ratio = 1;
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if(!m_mapRect.isEmpty())
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ratio = m_mapRect.size().ratio();
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if(dimensionHeight % 2 == 0)
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dimensionHeight += 1;
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int dimensionWidth = m_zoom * ratio;
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if(dimensionWidth % 2 == 0)
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dimensionWidth += 1;
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m_mapView->setVisibleDimension(Size(dimensionWidth, dimensionHeight));
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if(m_aspectRatio != 0.0f)
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updateMapSize();
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}
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void UIMap::updateMapSize()
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{
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Rect clippingRect = getPaddingRect();
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Size mapSize;
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if(m_aspectRatio != 0.0f) {
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Rect mapRect = clippingRect.expanded(-1);
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mapSize = Size(m_aspectRatio*m_zoom, m_zoom);
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mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
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} else {
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mapSize = clippingRect.expanded(-1).size();
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}
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m_mapRect.resize(mapSize);
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m_mapRect.moveCenter(clippingRect.center());
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m_mapView->optimizeForSize(mapSize);
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if(m_aspectRatio == 0.0f)
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updateVisibleDimension();
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}
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