tibia-client/src/otclient/uimap.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uimap.h"
#include "game.h"
#include "map.h"
#include "mapview.h"
#include <framework/otml/otml.h>
#include <framework/graphics/graphics.h>
#include "localplayer.h"
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UIMap::UIMap()
{
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m_draggable = true;
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m_mapView = MapViewPtr(new MapView);
m_zoom = m_mapView->getVisibleDimension().height();
m_aspectRatio = 0.0f;
m_maxZoomIn = 3;
m_maxZoomOut = 512;
m_mapRect.resize(1,1);
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g_map.addMapView(m_mapView);
}
UIMap::~UIMap()
{
g_map.removeMapView(m_mapView);
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}
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void UIMap::drawSelf(Fw::DrawPane drawPane)
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{
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UIWidget::drawSelf(drawPane);
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if(drawPane & Fw::ForegroundPane) {
// draw map border
g_painter->setColor(Color::black);
g_painter->drawBoundingRect(m_mapRect.expanded(1));
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if(drawPane != Fw::BothPanes) {
glDisable(GL_BLEND);
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g_painter->setColor(Color::alpha);
g_painter->drawFilledRect(m_mapRect);
glEnable(GL_BLEND);
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}
}
if(drawPane & Fw::BackgroundPane) {
g_painter->setColor(Color::white);
m_mapView->draw(m_mapRect);
}
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}
bool UIMap::setZoom(int zoom)
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{
m_zoom = std::min(std::max(zoom, m_maxZoomIn), m_maxZoomOut);
updateVisibleDimension();
return false;
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}
bool UIMap::zoomIn()
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{
int delta = 2;
if(m_zoom - delta <= m_maxZoomIn)
return false;
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m_zoom -= delta;
updateVisibleDimension();
return true;
}
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bool UIMap::zoomOut()
{
int delta = 2;
if(m_zoom + delta >= m_maxZoomOut)
return false;
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m_zoom += 2;
updateVisibleDimension();
return true;
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}
void UIMap::setVisibleDimension(const Size& visibleDimension)
{
m_mapView->setVisibleDimension(visibleDimension);
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if(m_aspectRatio != 0.0f) {
m_aspectRatio = visibleDimension.ratio();
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updateMapSize();
}
}
void UIMap::setKeepAspectRatio(bool enable)
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{
if(enable)
m_aspectRatio = getVisibleDimension().ratio();
else
m_aspectRatio = 0.0f;
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updateMapSize();
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}
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Position UIMap::getPosition(const Point& mousePos)
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{
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if(!m_mapRect.contains(mousePos))
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return Position();
Point relativeMousePos = mousePos - m_mapRect.topLeft();
Size visibleSize = getVisibleDimension() * m_mapView->getTileSize();
Position cameraPosition = getCameraPosition();
// if we have no camera, its impossible to get the tile
if(!cameraPosition.isValid())
return Position();
float scaleFactor = m_mapView->getTileSize() / (float)Otc::TILE_PIXELS;
float horizontalStretchFactor = visibleSize.width() / (float)m_mapRect.width();
float verticalStretchFactor = visibleSize.height() / (float)m_mapRect.height();
Point tilePos2D = Point(relativeMousePos.x * horizontalStretchFactor, relativeMousePos.y * verticalStretchFactor);
if(m_mapView->isFollowingCreature())
tilePos2D += getFollowingCreature()->getWalkOffset() * scaleFactor;
tilePos2D /= m_mapView->getTileSize();
Point visibleCenterOffset = m_mapView->getVisibleCenterOffset();
Position position = Position(1 + (int)tilePos2D.x - visibleCenterOffset.x, 1 + (int)tilePos2D.y - visibleCenterOffset.y, 0) + cameraPosition;
if(!position.isValid())
return Position();
return position;
}
TilePtr UIMap::getTile(const Point& mousePos)
{
Position tilePos = getPosition(mousePos);
if(!tilePos.isValid())
return nullptr;
// we must check every floor, from top to bottom to check for a clickable tile
TilePtr tile;
tilePos.coveredUp(tilePos.z - m_mapView->getCachedFirstVisibleFloor());
for(int i = m_mapView->getCachedFirstVisibleFloor(); i <= m_mapView->getCachedLastVisibleFloor(); i++) {
tile = g_map.getTile(tilePos);
if(tile && tile->isClickable())
break;
tilePos.coveredDown();
}
if(!tile || !tile->isClickable())
return nullptr;
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return tile;
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}
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void UIMap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "multifloor")
setMultifloor(node->value<bool>());
else if(node->tag() == "auto-view-mode")
setAutoViewMode(node->value<bool>());
else if(node->tag() == "draw-texts")
setDrawTexts(node->value<bool>());
else if(node->tag() == "draw-minimap-colors")
setDrawMinimapColors(node->value<bool>());
else if(node->tag() == "draw-lights")
setDrawLights(node->value<bool>());
else if(node->tag() == "animated")
setAnimated(node->value<bool>());
}
}
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void UIMap::onGeometryChange(const Rect& oldRect, const Rect& newRect)
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{
UIWidget::onGeometryChange(oldRect, newRect);
updateMapSize();
}
void UIMap::updateVisibleDimension()
{
int dimensionHeight = m_zoom;
float ratio = 1;
if(!m_mapRect.isEmpty())
ratio = m_mapRect.size().ratio();
if(dimensionHeight % 2 == 0)
dimensionHeight += 1;
int dimensionWidth = m_zoom * ratio;
if(dimensionWidth % 2 == 0)
dimensionWidth += 1;
m_mapView->setVisibleDimension(Size(dimensionWidth, dimensionHeight));
if(m_aspectRatio != 0.0f)
updateMapSize();
}
void UIMap::updateMapSize()
{
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Rect clippingRect = getPaddingRect();
Size mapSize;
if(m_aspectRatio != 0.0f) {
Rect mapRect = clippingRect.expanded(-1);
mapSize = Size(m_aspectRatio*m_zoom, m_zoom);
mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
} else {
mapSize = clippingRect.expanded(-1).size();
}
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m_mapRect.resize(mapSize);
m_mapRect.moveCenter(clippingRect.center());
m_mapView->optimizeForSize(mapSize);
if(m_aspectRatio == 0.0f)
updateVisibleDimension();
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}