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EgzoT c51df93e3e
Add setPathable() function
Adding function who changing item attribute (ThingAttrNotPathable).
Allows to walk on not pathable items (ThingAttrNotPathable -> true) like parcels, fire fields etc. and vice versa.
Modifying item attribute without editing items sources files. Temporary action for the duration of the client session.

Usage:
print(g_things.getThingType(3504):isNotPathable()) -> true

g_things.getThingType(3504):setPathable(true)

print(g_things.getThingType(3504):isNotPathable()) -> false

Helpful for highter levels players to ignoring "avoiding" fire/energy/poison fields etc. when using map click.
2017-11-15 01:02:06 +01:00
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mods Rename 'addons' folder to 'mods' to avoid 2012-07-16 20:07:42 -03:00
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src Add setPathable() function 2017-11-15 01:02:06 +01:00
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ISSUE_TEMPLATE.md Include Issue Template (#819) 2017-02-02 09:58:48 +02:00
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README.md

Build Status Join the chat at https://gitter.im/edubart/otclient\

What is otclient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++11 and heavily scripted in lua.

For a server to connect to, you can build your own with the forgottenserver or connect to one listed on otservlist.

Where do I download?

Compiled for Windows can be found here (but can be outdated):

NOTE: You will need to download spr/dat files on your own and place them in data/things/VERSION/ (i.e: data/things/1098/Tibia.spr)

Features

Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.

Compiling

In short, if you need to compile OTClient, follow these tutorials:

Need help?

Try to ask questions in otland, now we have a board for the project there, or talk with us at the gitter chat.

Bugs

Have found a bug? Please create an issue in our bug tracker

Contributing

We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see Contributing Wiki Page.

Contact

Talk directly with us at the gitter chat Join the chat at https://gitter.im/edubart/otclient.

License

Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.