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diath cb508c6b9f
Fix write dir missing a trailing slash (#947)
6 years ago
data Merge pull request #913 from andersonfaaria/icons-branch 6 years ago
mods Rename 'addons' folder to 'mods' to avoid 12 years ago
modules Add compiler info to version label in start screen 6 years ago
src Add creature type icons for summons 6 years ago
tools made a tool which generates empty locales template 10 years ago
vc14 Update Visual Studio Project 7 years ago
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.travis.yml Try to fix travis build script 7 years ago
BUGS Update README, TODO, AUTHORS 12 years ago
CMakeLists.txt Fixes in CMake for building snapshots 10 years ago Include Issue Template (#819) 7 years ago
LICENSE Revert Extension 7 years ago Update 7 years ago
init.lua Fix write dir missing a trailing slash (#947) 6 years ago
otclientrc.lua Fix text edits wrapping 11 years ago

Build Status Join the chat at\

What is otclient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, for that it uses LUA scripting for all game interface functionality and configurations files with a syntax similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. Otclient is written in C++11 and heavily scripted in lua.

For a server to connect to, you can build your own with the forgottenserver or connect to one listed on otservlist.

Where do I download?

Compiled for Windows can be found here (but can be outdated):

NOTE: You will need to download spr/dat files on your own and place them in data/things/VERSION/ (i.e: data/things/1098/Tibia.spr)


Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs.


In short, if you need to compile OTClient, follow these tutorials:

Need help?

Try to ask questions in otland, now we have a board for the project there, or talk with us at the gitter chat.


Have found a bug? Please create an issue in our bug tracker


We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see Contributing Wiki Page.


Talk directly with us at the gitter chat Join the chat at


Otclient is made available under the MIT License, thus this means that you are free to do whatever you want, commercial, non-commercial, closed or open.