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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "declarations.h"
class Texture : public std::enable_shared_from_this<Texture>
{
public:
Texture();
Texture(int width, int height, int channels, uchar* pixels = NULL);
virtual ~Texture();
void bind();
/// Tries to generate mipmaps via hardware, otherwise fallback to software implementation
void generateMipmaps();
/// Generate mipmaps via hardware if supported
bool generateHardwareMipmaps();
/// Generate mipmaps via software, which has a special algorithm for combining alpha pixels
void generateSoftwareMipmaps(std::vector<uint8> inPixels);
/// Activate texture anti-aliasing giving a better look when they are resized
void setSmooth(bool smooth);
GLuint getId() { return m_textureId; }
int getWidth() { return m_size.width(); }
int getHeight() { return m_size.height(); }
const Size& getSize() { return m_size; }
const Matrix2& getTransformMatrix() { return m_transformMatrix; }
bool isEmpty() { return m_textureId == 0; }
bool hasMipmaps() { return m_hasMipmaps; }
protected:
void setupFilters();
GLuint internalLoadGLTexture(uchar* pixels, int channels, int w, int h);
GLuint m_textureId;
Size m_size;
Matrix2 m_transformMatrix;
Boolean<false> m_hasMipmaps;
Boolean<false> m_smooth;
};
#endif