..
animatedtexture.cpp
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
animatedtexture.h
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
bitmapfont.cpp
Lua binder compability changes
2012-06-17 12:21:46 -03:00
bitmapfont.h
Lua binder compability changes
2012-06-17 12:21:46 -03:00
cachedtext.cpp
Compile with clang and add cotire
2012-06-16 20:20:22 -03:00
cachedtext.h
Compile with clang and add cotire
2012-06-16 20:20:22 -03:00
coordsbuffer.cpp
performance improvements
2012-04-24 18:05:46 -03:00
coordsbuffer.h
Lua binder compability changes
2012-06-17 12:21:46 -03:00
declarations.h
Compile with clang and add cotire
2012-06-16 20:20:22 -03:00
fontmanager.cpp
Compile with clang and add cotire
2012-06-16 20:20:22 -03:00
fontmanager.h
Compile with clang and add cotire
2012-06-16 20:20:22 -03:00
framebuffer.cpp
experimental map shaders
2012-06-14 15:26:55 -03:00
framebuffer.h
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
glutil.h
fixes in EGL platform
2012-06-03 11:10:34 -03:00
graphics.cpp
experimental map shaders
2012-06-14 15:26:55 -03:00
graphics.h
experimental map shaders
2012-06-14 15:26:55 -03:00
hardwarebuffer.h
begin implementing OpenGL 1.0 engine
2012-04-18 20:03:43 -03:00
image.cpp
graphics optimizations/fixes/features
2012-06-08 21:40:41 -03:00
image.h
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
painter.cpp
many changes
2012-06-15 21:46:36 -03:00
painter.h
many changes
2012-06-15 21:46:36 -03:00
painterogl1.cpp
changes to make development easier in QtCreator
2012-06-12 13:50:43 -03:00
painterogl1.h
experimental map shaders
2012-06-14 15:26:55 -03:00
painterogl2.cpp
experimental map shaders
2012-06-14 15:26:55 -03:00
painterogl2.h
experimental map shaders
2012-06-14 15:26:55 -03:00
painterogl2_shadersources.h
Compile with clang and add cotire
2012-06-16 20:20:22 -03:00
paintershaderprogram.cpp
experimental map shaders
2012-06-14 15:26:55 -03:00
paintershaderprogram.h
experimental map shaders
2012-06-14 15:26:55 -03:00
particle.cpp
graphics optimization feature inspirated by diablo3 engine
2012-06-01 16:39:09 -03:00
particle.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
particleaffector.cpp
rewrite and reoganize tools functions
2012-05-28 10:06:26 -03:00
particleaffector.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
particleemitter.cpp
compile error, lua const
2012-06-01 17:53:04 -03:00
particleemitter.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
particlemanager.cpp
change logger
2012-06-01 17:39:23 -03:00
particlemanager.h
update copyright notice
2012-01-02 14:59:24 -02:00
particlesystem.cpp
some optimizations
2012-06-02 11:43:27 -03:00
particlesystem.h
bunch of optimizations
2012-03-20 12:17:10 -03:00
shader.cpp
Compile with clang and add cotire
2012-06-16 20:20:22 -03:00
shader.h
update copyright notice
2012-01-02 14:59:24 -02:00
shaderprogram.cpp
change logger
2012-06-01 17:39:23 -03:00
shaderprogram.h
experimental map shaders
2012-06-14 15:26:55 -03:00
texture.cpp
experimental map shaders
2012-06-14 15:26:55 -03:00
texture.h
experimental map shaders
2012-06-14 15:26:55 -03:00
texturemanager.cpp
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
texturemanager.h
questlog module complete
2012-04-30 23:00:07 -03:00
vertexarray.h
progress rect
2012-06-10 03:09:37 -03:00