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creature.cpp
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fix a walk glitch
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2011-08-31 19:08:55 -03:00 |
creature.h
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fix a walk glitch
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2011-08-31 19:08:55 -03:00 |
declarations.h
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add some typedefs
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2011-08-28 13:31:01 -03:00 |
effect.cpp
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
effect.h
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move datmanager to thingstype
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2011-08-31 12:03:33 -03:00 |
game.cpp
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implement status messages
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2011-08-30 12:12:57 -03:00 |
game.h
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implement status messages
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2011-08-30 12:12:57 -03:00 |
item.cpp
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
item.h
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move datmanager to thingstype
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2011-08-31 12:03:33 -03:00 |
localplayer.cpp
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walk changes, not done yet
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2011-08-30 11:42:05 -03:00 |
localplayer.h
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walk changes, not done yet
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2011-08-30 11:42:05 -03:00 |
map.cpp
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
map.h
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
player.h
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restore copyright notice
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2011-08-28 10:17:58 -03:00 |
spritemanager.cpp
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change color constants
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2011-08-28 14:49:15 -03:00 |
spritemanager.h
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reorganize all constants and place them into namespaces
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2011-08-28 13:02:26 -03:00 |
thing.cpp
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
thing.h
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
thingstype.cpp
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
thingstype.h
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move datmanager to thingstype
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2011-08-31 12:03:33 -03:00 |
thingtype.h
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
tile.cpp
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creatures walk almost there
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2011-08-31 19:42:52 -03:00 |
tile.h
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stack/render order working more like tibia
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2011-08-31 18:41:04 -03:00 |