tibia-client/modules/game_outfit/outfit.lua

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Outfit = {}
-- private variables
local outfitWindow
local outfitCreature
local outfit
local outfits
local currentOutfit = 1
local currentColorBox
local currentClotheButtonBox
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-- private functions
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local function onAddonCheckChange(addon, value)
if addon:isChecked() then
outfit.addons = outfit.addons + value
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else
outfit.addons = outfit.addons - value
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end
outfitCreature:setOutfit(outfit)
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end
local function onColorCheckChange(colorBox)
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
colorBox.onCheckChange = onColorCheckChange
else
currentColorBox.onCheckChange = nil
currentColorBox:setChecked(false)
currentColorBox.onCheckChange = onColorCheckChange
currentColorBox = colorBox
if currentClotheButtonBox:getId() == 'head' then
outfit.head = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'primary' then
outfit.body = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'secondary' then
outfit.legs = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'detail' then
outfit.feet = currentColorBox.colorId
end
outfitCreature:setOutfit(outfit)
end
end
local function onClotheCheckChange(clotheButtonBox)
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
clotheButtonBox.onCheckChange = onClotheCheckChange
else
currentClotheButtonBox.onCheckChange = nil
currentClotheButtonBox:setChecked(false)
currentClotheButtonBox.onCheckChange = onClotheCheckChange
currentClotheButtonBox = clotheButtonBox
local colorId = 0
if currentClotheButtonBox:getId() == 'head' then
colorId = outfit.head
elseif currentClotheButtonBox:getId() == 'primary' then
colorId = outfit.body
elseif currentClotheButtonBox:getId() == 'secondary' then
colorId = outfit.legs
elseif currentClotheButtonBox:getId() == 'detail' then
colorId = outfit.feet
end
outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true)
end
end
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local function update()
local nameWidget = outfitWindow:getChildById('outfitName')
nameWidget:setText(outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local addon1 = outfitWindow:getChildById('addon1')
local addon2 = outfitWindow:getChildById('addon2')
local addon3 = outfitWindow:getChildById('addon3')
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addon1:setChecked(false)
addon2:setChecked(false)
addon3:setChecked(false)
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addon1.onCheckChange = function(self) onAddonCheckChange(self, 1) end
addon2.onCheckChange = function(self) onAddonCheckChange(self, 2) end
addon3.onCheckChange = function(self) onAddonCheckChange(self, 4) end
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addon1:setEnabled(false)
addon2:setEnabled(false)
addon3:setEnabled(false)
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-- Maybe rework this someday
if availableAddons == 1 then
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addon1:setEnabled(true)
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elseif availableAddons == 2 then
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addon2:setEnabled(true)
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elseif availableAddons == 3 then
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addon1:setEnabled(true)
addon2:setEnabled(true)
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elseif availableAddons == 4 then
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addon3:setEnabled(true)
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elseif availableAddons == 5 then
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addon1:setEnabled(true)
addon3:setEnabled(true)
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elseif availableAddons == 6 then
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addon2:setEnabled(true)
addon3:setEnabled(true)
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elseif availableAddons == 7 then
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addon1:setEnabled(true)
addon2:setEnabled(true)
addon3:setEnabled(true)
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end
outfit.type = outfits[currentOutfit][1]
outfit.addons = 0
outfitCreature:setOutfit(outfit)
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end
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-- public functions
function Outfit.init()
connect(g_game, { onOpenOutfitWindow = Outfit.create,
onGameEnd = Outfit.destroy })
end
function Outfit.terminate()
disconnect(g_game, { onOpenOutfitWindow = Outfit.create,
onGameEnd = Outfit.destroy })
Outfit.destroy()
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Outfit = nil
end
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function Outfit.create(creature, outfitList)
outfitCreature = creature
outfits = outfitList
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Outfit.destroy()
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outfitWindow = displayUI('outfit.otui')
--outfitWindow:lock()
outfit = outfitCreature:getOutfit()
currentClotheButtonBox = outfitWindow:getChildById('head')
outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange
local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox')
local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel')
outfitCreatureBox:setCreature(outfitCreature)
for j=0,6 do
for i=0,18 do
local colorBox = createWidget('ColorBox', colorBoxPanel)
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local outfitColor = getOufitColor(j*19 + i)
colorBox:setImageColor(outfitColor)
colorBox:setId('colorBox' .. j*19+i)
colorBox.colorId = j*19 + i
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if j*19 + i == outfit.head then
currentColorBox = colorBox
colorBox:setChecked(true)
end
colorBox.onCheckChange = onColorCheckChange
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end
end
currentOutfit = 1
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for i=1,#outfitList do
if outfitList[i][1] == outfit.type then
currentOutfit = i
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break
end
end
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update()
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end
function Outfit.destroy()
if outfitWindow then
outfitWindow:destroy()
outfitWindow = nil
outfitCreature = nil
currentColorBox = nil
currentClotheButtonBox = nil
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end
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end
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function Outfit.accept()
g_game.changeOutfit(outfit)
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Outfit.destroy()
end
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function Outfit.nextType()
currentOutfit = currentOutfit + 1
if currentOutfit > #outfits then
currentOutfit = 1
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end
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update()
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end
function Outfit.previousType()
currentOutfit = currentOutfit - 1
if currentOutfit <= 0 then
currentOutfit = #outfits
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end
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update()
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end