tibia-client/src/framework/graphics/painter.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "painter.h"
#include "graphics.h"
Painter *g_painter = nullptr;
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Painter::Painter()
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{
m_glTextureId = 0;
m_oldStateIndex = 0;
m_color = Color::white;
m_opacity = 1.0f;
m_compositionMode = CompositionMode_Normal;
m_shaderProgram = nullptr;
m_texture = nullptr;
m_alphaWriting = false;
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}
void Painter::resetState()
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{
resetColor();
resetOpacity();
resetCompositionMode();
resetClipRect();
resetShaderProgram();
resetTexture();
resetAlphaWriting();
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}
void Painter::refreshState()
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{
updateGlCompositionMode();
updateGlClipRect();
updateGlTexture();
updateGlAlphaWriting();
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updateGlViewport();
}
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void Painter::saveState()
{
assert(m_oldStateIndex<10);
m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
m_olderStates[m_oldStateIndex].color = m_color;
m_olderStates[m_oldStateIndex].opacity = m_opacity;
m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
m_olderStates[m_oldStateIndex].texture = m_texture;
m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
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m_olderStates[m_oldStateIndex].resolution = m_resolution;
m_oldStateIndex++;
}
void Painter::saveAndResetState()
{
saveState();
resetState();
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}
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void Painter::restoreSavedState()
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{
m_oldStateIndex--;
setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
setColor(m_olderStates[m_oldStateIndex].color);
setOpacity(m_olderStates[m_oldStateIndex].opacity);
setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
setClipRect(m_olderStates[m_oldStateIndex].clipRect);
setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
setTexture(m_olderStates[m_oldStateIndex].texture);
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setResolution(m_olderStates[m_oldStateIndex].resolution);
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}
void Painter::clear(const Color& color)
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{
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
}
void Painter::clearRect(const Color& color, const Rect& rect)
{
Rect oldClipRect = m_clipRect;
setClipRect(rect);
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
glClear(GL_COLOR_BUFFER_BIT);
setClipRect(oldClipRect);
}
void Painter::setCompositionMode(Painter::CompositionMode compositionMode)
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{
if(m_compositionMode == compositionMode)
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return;
m_compositionMode = compositionMode;
updateGlCompositionMode();
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}
void Painter::setClipRect(const Rect& clipRect)
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{
if(m_clipRect == clipRect)
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return;
m_clipRect = clipRect;
updateGlClipRect();
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}
void Painter::setTexture(Texture* texture)
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{
if(m_texture == texture)
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return;
m_texture = texture;
GLuint glTextureId;
if(texture) {
setTextureMatrix(texture->getTransformMatrix());
glTextureId = texture->getId();
} else
glTextureId = 0;
if(m_glTextureId != glTextureId) {
m_glTextureId = glTextureId;
updateGlTexture();
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}
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}
void Painter::setAlphaWriting(bool enable)
{
if(m_alphaWriting == enable)
return;
m_alphaWriting = enable;
updateGlAlphaWriting();
}
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void Painter::setResolution(const Size& resolution)
{
if(m_resolution == resolution)
return;
// The projection matrix converts from Painter's coordinate system to GL's coordinate system
// * GL's viewport is 2x2, Painter's is width x height
// * GL has +y -> -y going from bottom -> top, Painter is the other way round
// * GL has [0,0] in the center, Painter has it in the top-left
//
// This results in the Projection matrix below.
//
// Projection Matrix
// Painter Coord ------------------------------------------------ GL Coord
// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
// ------------- | -1.0 | 1.0 | 1.0 | ---------------
Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
0.0f, -2.0f/resolution.height(), 0.0f,
-1.0f, 1.0f, 1.0f };
m_resolution = resolution;
setProjectionMatrix(projectionMatrix);
if(g_painter == this)
updateGlViewport();
}
void Painter::updateGlTexture()
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{
if(m_glTextureId != 0)
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
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}
void Painter::updateGlCompositionMode()
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{
switch(m_compositionMode) {
case CompositionMode_Normal:
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if(g_graphics.canUseBlendFuncSeparate())
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case CompositionMode_Multiply:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
break;
case CompositionMode_Add:
glBlendFunc(GL_ONE, GL_ONE);
break;
case CompositionMode_Replace:
glBlendFunc(GL_ONE, GL_ZERO);
break;
case CompositionMode_DestBlending:
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
break;
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}
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}
void Painter::updateGlClipRect()
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{
if(m_clipRect.isValid()) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
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} else {
glDisable(GL_SCISSOR_TEST);
}
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}
void Painter::updateGlAlphaWriting()
{
if(m_alphaWriting)
glColorMask(1,1,1,1);
else
glColorMask(1,1,1,0);
}
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void Painter::updateGlViewport()
{
glViewport(0, 0, m_resolution.width(), m_resolution.height());
}