tibia-client/modules/game/thing.lua

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function Thing:isInsideContainer()
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local pos = self:getPosition()
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return (pos and pos.x == 65535 and pos.y >= 64)
end
function Thing:getContainerId()
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local pos = self:getPosition()
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if not pos then return 0 end
return pos.y - 64
end
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-- public functions
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function g_game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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-- todo auto walk
return true
end
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if not Options.classicControl then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
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if useThing:isInsideContainer() then
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g_game.open(useThing, useThing:getContainerId())
return true
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else
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g_game.open(useThing, Containers.getFreeContainerId())
return true
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end
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elseif useThing:isMultiUse() then
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g_game.startUseWith(useThing)
return true
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else
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g_game.use(useThing)
return true
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end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.attack(creatureThing)
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return true
end
else
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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g_game.attack(multiUseThing:asCreature())
return true
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elseif multiUseThing:isContainer() then
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if multiUseThing:isInsideContainer() then
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g_game.open(multiUseThing, multiUseThing:getContainerId())
return true
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else
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g_game.open(multiUseThing, Containers.getFreeContainerId())
return true
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end
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elseif multiUseThing:isMultiUse() then
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g_game.startUseWith(multiUseThing)
return true
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else
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g_game.use(multiUseThing)
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end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.attack(creatureThing)
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return true
end
end
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return false
end
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function g_game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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local menu = createWidget('PopupMenu')
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if lookThing then
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menu:addOption('Look', function() g_game.look(lookThing) end)
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end
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if useThing then
if useThing:isContainer() then
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if useThing:isInsideContainer() then
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menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
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else
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menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
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end
else
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if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
else
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menu:addOption('Use', function() g_game.use(useThing) end)
end
end
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if useThing:isRotateable() then
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menu:addOption('Rotate', function() g_game.rotate(useThing) end)
end
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end
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if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption('Trade with ...', function() print('trade with') end)
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end
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-- check for move up
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if creatureThing then
menu:addSeparator()
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if creatureThing:asLocalPlayer() then
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menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
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if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
if creatureThing:asPlayer():isPartyLeader() then
if creatureThing:asPlayer():isPartySharedExperienceActive() then
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menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
else
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menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
end
end
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menu:addOption('Leave Party', function() g_game.partyLeave() end)
end
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else
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local localPlayer = g_game.getLocalPlayer()
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if localPlayer then
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if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
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else
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menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
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end
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if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
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else
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menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
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end
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if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
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menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
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local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
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menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
else
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menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
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menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
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menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
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menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
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menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
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end
end
menu:addSeparator()
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menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
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end
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menu:display(menuPosition)
end
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