tibia-client/modules/client_entergame/characterlist.lua

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CharacterList = { }
-- private variables
local charactersWindow
local loadBox
local characterList
local errorBox
local waitingWindow
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local updateWaitEvent
local resendWaitEvent
-- private functions
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local function tryLogin(charInfo, tries)
tries = tries or 1
if tries > 4 then
CharacterList.destroyLoadBox()
displayErrorBox(tr('Error'), tr('Unable to logout.'))
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return
end
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if g_game.isOnline() then
g_game.safeLogout()
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if tries == 1 then
loadBox = displayCancelBox(tr('Please wait'), tr('Logging out...'))
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end
scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
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return
end
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CharacterList.destroyLoadBox()
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
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loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
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connect(loadBox, { onCancel = function()
loadBox = nil
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g_game.cancelLogin()
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CharacterList.show()
end })
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-- save last used character
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g_settings.set('lastUsedCharacter', charInfo.characterName)
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end
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local function updateWait(timeStart, timeEnd)
if waitingWindow then
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local time = g_clock.seconds()
if time <= timeEnd then
local percent = ((time - timeStart) / (timeEnd - timeStart)) * 100
local timeStr = string.format("%.0f", timeEnd - time)
local progressBar = waitingWindow:getChildById('progressBar')
progressBar:setPercent(percent)
local label = waitingWindow:getChildById('timeLabel')
label:setText(tr('Trying to reconnect in %s seconds.', timeStr))
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updateWaitEvent = scheduleEvent(function() updateWait(timeStart, timeEnd) end, 1000 * progressBar:getPercentPixels() / 100 * (timeEnd - timeStart))
return true
end
end
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if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
end
local function resendWait()
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
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if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if charactersWindow then
local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
if selected then
local charInfo = { worldHost = selected.worldHost,
worldPort = selected.worldPort,
characterName = selected.characterName }
tryLogin(charInfo)
end
end
end
end
local function onLoginWait(message, time)
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CharacterList.destroyLoadBox()
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waitingWindow = g_ui.displayUI('waitinglist.otui')
local label = waitingWindow:getChildById('infoLabel')
label:setText(message)
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updateWaitEvent = scheduleEvent(function() updateWait(g_clock.seconds(), g_clock.seconds() + time) end, 0)
resendWaitEvent = scheduleEvent(resendWait, time * 1000)
end
local function onCharactersWindowKeyPress(self, keyCode, keyboardModifiers)
if keyboardModifiers == KeyboardNoModifier then
if keyCode == KeyUp then
characterList:focusPreviousChild(KeyboardFocusReason)
return true
elseif keyCode == KeyDown or keyCode == KeyTab then
characterList:focusNextChild(KeyboardFocusReason)
return true
end
end
return false
end
function onGameLoginError(message)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Login Error"), message)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
end
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function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
errorBox = displayErrorBox(tr("Login Error"), message)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
end
end
-- public functions
function CharacterList.init()
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charactersWindow = g_ui.displayUI('characterlist.otui')
charactersWindow:hide()
characterList = charactersWindow:getChildById('characterList')
charactersWindow.onKeyPress = onCharactersWindowKeyPress
connect(g_game, { onLoginError = onGameLoginError })
connect(g_game, { onConnectionError = onGameConnectionError })
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
connect(g_game, { onLoginWait = onLoginWait })
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connect(g_game, { onGameEnd = CharacterList.showAgain })
if G.characters then
CharacterList.create(G.characters, G.premDays)
end
end
function CharacterList.terminate()
disconnect(g_game, { onLoginError = onGameLoginError })
disconnect(g_game, { onConnectionError = onGameConnectionError })
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
disconnect(g_game, { onLoginWait = onLoginWait })
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disconnect(g_game, { onGameEnd = CharacterList.showAgain })
characterList = nil
charactersWindow:destroy()
charactersWindow = nil
if loadBox then
g_game.cancelLogin()
loadBox:destroy()
loadBox = nil
end
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if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
end
if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if resendWaitEvent then
resendWaitEvent:cancel()
resendWaitEvent = nil
end
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CharacterList = nil
end
function CharacterList.create(characters, premDays)
G.characters = characters
G.premDays = premDays
characterList:destroyChildren()
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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local focusLabel
for i,characterInfo in ipairs(characters) do
local characterName = characterInfo[1]
local worldName = characterInfo[2]
local worldHost = characterInfo[3]
local worldIp = characterInfo[4]
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local label = g_ui.createWidget('CharacterListLabel', characterList)
label:setText(characterName .. ' (' .. worldName .. ')')
label:setPhantom(false)
label.characterName = characterName
label.worldHost = worldHost
label.worldPort = worldIp
connect(label, { onDoubleClick = function () CharacterList.doLogin() return true end } )
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if i == 1 or g_settings.get('lastUsedCharacter') == characterName then
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focusLabel = label
end
end
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characterList:focusChild(focusLabel, ActiveFocusReason)
if premDays > 0 then
accountStatusLabel:setText(tr("Account Status:\nPremium Account (%s) days left", premDays))
end
end
function CharacterList.hide()
charactersWindow:hide()
end
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function CharacterList.destroy()
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CharacterList.hide()
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if not g_game.isOnline() then
EnterGame.show()
end
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end
function CharacterList.show()
if not loadBox and not errorBox then
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charactersWindow:show()
charactersWindow:raise()
charactersWindow:focus()
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end
end
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function CharacterList.showAgain()
if characterList:hasChildren() then
CharacterList.show()
end
end
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function CharacterList.isVisible()
if charactersWindow and charactersWindow:isVisible() then
return true
end
return false
end
function CharacterList.doLogin()
local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
if selected then
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local charInfo = { worldHost = selected.worldHost,
worldPort = selected.worldPort,
characterName = selected.characterName }
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CharacterList.hide()
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tryLogin(charInfo)
else
displayErrorBox(tr('Error'), tr('You must select a character to login!'))
end
end
function CharacterList.destroyLoadBox()
if loadBox then
loadBox:destroy()
loadBox = nil
end
end
function CharacterList.cancelWait()
if waitingWindow then
waitingWindow:destroy()
waitingWindow = nil
end
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if updateWaitEvent then
updateWaitEvent:cancel()
updateWaitEvent = nil
end
if resendWaitEvent then
resendWaitEvent:cancel()
resendWaitEvent = nil
end
CharacterList.destroyLoadBox()
CharacterList.showAgain()
end