tibia-client/src/framework/graphics/graphics.h

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/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef GRAPHICS_H
#define GRAPHICS_H
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#include "declarations.h"
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#include "painter.h"
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// @bindsingleton g_graphics
class Graphics
{
public:
Graphics();
enum PainterEngine {
Painter_Any = 0,
Painter_OpenGL1,
Painter_OpenGL2
};
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// @dontbind
void init();
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// @dontbind
void terminate();
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bool parseOption(const std::string& option);
bool isPainterEngineAvailable(PainterEngine painterEngine);
bool selectPainterEngine(PainterEngine painterEngine);
PainterEngine getPainterEngine() { return m_selectedPainterEngine; }
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void resize(const Size& size);
int getMaxTextureSize() { return m_maxTextureSize; }
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const Size& getViewportSize() { return m_viewportSize; }
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std::string getVendor() { return (const char*)glGetString(GL_VENDOR); }
std::string getRenderer() { return (const char*)glGetString(GL_RENDERER); }
std::string getVersion() { return (const char*)glGetString(GL_VERSION); }
std::string getExtensions() { return (const char*)glGetString(GL_EXTENSIONS); }
void setShouldUseShaders(bool enable) { m_shouldUseShaders = enable; }
bool ok() { return m_ok; }
bool canUseDrawArrays();
bool canUseShaders();
bool canUseFBO();
bool canUseBilinearFiltering();
bool canUseHardwareBuffers();
bool canUseNonPowerOfTwoTextures();
bool canUseMipmaps();
bool canUseHardwareMipmaps();
bool canUseClampToEdge();
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bool canUseBlendFuncSeparate();
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bool canCacheBackbuffer();
bool shouldUseShaders() { return m_shouldUseShaders; }
bool hasScissorBug();
private:
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Size m_viewportSize;
int m_maxTextureSize;
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int m_alphaBits;
stdext::boolean<false> m_ok;
stdext::boolean<true> m_useDrawArrays;
stdext::boolean<true> m_useFBO;
stdext::boolean<false> m_useHardwareBuffers;
stdext::boolean<true> m_useBilinearFiltering;
stdext::boolean<true> m_useNonPowerOfTwoTextures;
stdext::boolean<true> m_useMipmaps;
stdext::boolean<true> m_useHardwareMipmaps;
stdext::boolean<true> m_useClampToEdge;
stdext::boolean<true> m_shouldUseShaders;
stdext::boolean<true> m_cacheBackbuffer;
PainterEngine m_prefferedPainterEngine;
PainterEngine m_selectedPainterEngine;
};
extern Graphics g_graphics;
#endif