tibia-client/modules/game_healthbar/healthbar.lua

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HealthBar = {}
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-- constants
local Icons = {}
Icons[1] = { tooltip = 'You are poisoned', path = '/game_healthbar/icons/poisoned.png', id = 'condition_poisoned' }
Icons[2] = { tooltip = 'You are burning', path = '/game_healthbar/icons/burning.png', id = 'condition_burning' }
Icons[4] = { tooltip = 'You are electrified', path = '/game_healthbar/icons/electrified.png', id = 'condition_electrified' }
Icons[8] = { tooltip = 'You are freezing', path = '/game_healthbar/icons/drunk.png', id = 'condition_drunk' }
Icons[16] = { tooltip = 'You are protected by a magic shield', path = '/game_healthbar/icons/magic_shield.png', id = 'condition_magic_shield' }
Icons[32] = { tooltip = 'You are paralysed', path = '/game_healthbar/icons/slowed.png', id = 'condition_slowed' }
Icons[64] = { tooltip = 'You are hasted', path = '/game_healthbar/icons/haste.png', id = 'condition_haste' }
Icons[128] = { tooltip = 'You may not logout during a fight', path = '/game_healthbar/icons/logout_block.png', id = 'condition_logout_block' }
Icons[256] = { tooltip = 'You are drowing', path = '/game_healthbar/icons/drowning.png', id = 'condition_drowning' }
Icons[512] = { tooltip = 'You are freezing', path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' }
Icons[1024] = { tooltip = 'You are dazzled', path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' }
Icons[2048] = { tooltip = 'You are cursed', path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' }
Icons[4096] = { tooltip = 'You are strengthened', path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
Icons[8192] = { tooltip = 'You may not logout or enter a protection zone', path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
Icons[16384] = { tooltip = 'You are within a protection zone', path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
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-- private variables
local healthBarWindow
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local healthBar
local manaBar
local healthLabel
local manaLabel
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-- public functions
function HealthBar.init()
connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange,
onStatesChange = HealthBar.onStatesChange })
connect(g_game, { onGameEnd = HealthBar.offline })
healthBarWindow = displayUI('healthbar.otui', GameInterface.getLeftPanel())
healthBarButton = TopMenu.addGameToggleButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
healthBarButton:setOn(true)
healthBar = healthBarWindow:recursiveGetChildById('healthBar')
manaBar = healthBarWindow:recursiveGetChildById('manaBar')
healthLabel = healthBarWindow:recursiveGetChildById('healthLabel')
manaLabel = healthBarWindow:recursiveGetChildById('manaLabel')
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
end
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end
function HealthBar.terminate()
disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange,
onStatesChange = HealthBar.onStatesChange })
disconnect(g_game, { onGameEnd = HealthBar.offline })
healthBarWindow:destroy()
healthBarButton:destroy()
healthBarWindow = nil
healthBarButton = nil
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healthBar = nil
manaBar = nil
healthLabel = nil
manaLabel = nil
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end
function HealthBar.toggle()
local visible = not healthBarWindow:isExplicitlyVisible()
healthBarWindow:setVisible(visible)
healthBarButton:setOn(visible)
end
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-- hooked events
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
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healthLabel:setText(health .. ' / ' .. maxHealth)
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healthBar:setPercent(health / maxHealth * 100)
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end
function HealthBar.onManaChange(localPlayer, mana, maxMana)
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manaLabel:setText(mana .. ' / ' .. maxMana)
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local percent
if maxMana == 0 then
percent = 100
else
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percent = (mana * 100)/maxMana
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end
manaBar:setPercent(percent)
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end
function HealthBar.onStatesChange(localPlayer, now, old)
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
HealthBar.toggleIcon(bitChanged)
end
end
end
function HealthBar.toggleIcon(bitChanged)
local content = healthBarWindow:recursiveGetChildById('conditions_content')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
end
end
function HealthBar.offline()
local conditionsContent = healthBarWindow:recursiveGetChildById('conditions_content')
local count = conditionsContent:getChildCount()
for i = count, 1, -1 do conditionsContent:getChildByIndex(i):destroy() end
end