tibia-client/modules/client/client.lua

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Client = {}
function Client.reloadScripts()
dofile '/otclientrc'
reloadModules()
TextMessage.displayEventAdvance('All modules and scripts were reloaded.')
print('All modules and scripts were reloaded.')
end
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function Client.init()
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g_window.setMinimumSize({ width = 600, height = 480 })
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-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then
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g_window.setFullscreen(true)
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else
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-- window size
local size = { width = 800, height = 600 }
size = Settings.getSize('window-size', size)
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g_window.resize(size)
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-- window position, default is the screen center
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local displaySize = g_window.getDisplaySize()
local defaultPos = { x = (displaySize.width - size.width)/2,
y = (displaySize.height - size.height)/2 }
local pos = Settings.getPoint('window-pos', defaultPos)
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g_window.move(pos)
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-- window maximized?
local maximized = Settings.getBoolean('window-maximized', false)
if maximized then g_window.maximize() end
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end
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g_window.setTitle('OTClient')
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g_window.setIcon(resolvepath('clienticon.png'))
-- show the only window after the first frame is rendered
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scheduleEvent(function()
scheduleEvent(function()
g_window.show()
-- play startup music
g_sounds.playMusic("startup.ogg", 3)
connect(g_game, { onGameStart = function() g_sounds.stopMusic(3) end })
connect(g_game, { onGameEnd= function() g_sounds.playMusic("startup.ogg", 3) end })
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end, 0)
end, 0)
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end
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function Client.terminate()
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-- save window configs
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Settings.set('window-size', g_window.getUnmaximizedSize())
Settings.set('window-pos', g_window.getUnmaximizedPos())
Settings.set('window-maximized', g_window.isMaximized())
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Client = nil
end