2011-11-03 10:59:11 +01:00
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TextMessage = {}
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2011-08-30 17:12:57 +02:00
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2011-11-03 10:59:11 +01:00
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-- require styles
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2012-01-03 01:42:53 +01:00
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importStyle 'textmessage.otui'
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2011-09-04 19:21:42 +02:00
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2011-11-03 10:59:11 +01:00
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-- private variables
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2012-01-08 16:42:23 +01:00
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local MessageTypes = {
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2012-01-14 02:37:15 +01:00
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consoleRed = { color = '#F55E5E', consoleTab = 'Server Log' },
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eventOrange = { color = '#FE6500', consoleTab = 'Default' , windowLocation = 'center', consoleOption = 'showEventMessagesInConsole' },
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consoleOrange = { color = '#FE6500', consoleTab = 'Default' },
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warning = { color = '#F55E5E', consoleTab = 'Server Log', windowLocation = 'center' },
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eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', windowLocation = 'center', consoleOption = 'showEventMessagesInConsole' },
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eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', windowLocation = 'bottom', consoleOption = 'showEventMessagesInConsole' },
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statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', windowLocation = 'bottom', consoleOption = 'showStatusMessagesInConsole' },
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infoDescription = { color = '#00EB00', consoleTab = 'Server Log', windowLocation = 'center', consoleOption = 'showInfoMessagesInConsole' },
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2012-01-13 00:47:31 +01:00
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statusSmall = { color = '#FFFFFF', windowLocation = 'bottom' },
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2012-01-14 02:37:15 +01:00
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consoleBlue = { color = '#9F9DFD', consoleTab = 'Default' },
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2011-09-04 19:21:42 +02:00
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}
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2012-01-08 19:29:41 +01:00
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local bottomLabelWidget
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local centerLabelWidget
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2012-01-08 16:42:23 +01:00
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local bottomLabelHideEvent
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local centerLabelHideEvent
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2011-11-03 10:59:11 +01:00
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2012-01-08 16:42:23 +01:00
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-- private functions
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2012-01-08 19:29:41 +01:00
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local function displayMessage(msgtype, msg, time)
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2012-01-08 21:11:50 +01:00
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if not Game.isOnline() then return end
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2012-01-14 02:37:15 +01:00
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if msgtype.consoleTab ~= nil then
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2012-01-09 00:28:49 +01:00
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if msgtype.consoleOption == nil or Options[msgtype.consoleOption] then
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2012-01-14 02:37:15 +01:00
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Console.addText(msg, msgtype, msgtype.consoleTab)
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2012-01-09 00:28:49 +01:00
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end
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2011-09-04 19:21:42 +02:00
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end
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2011-11-03 10:59:11 +01:00
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2012-01-08 21:11:50 +01:00
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if msgtype.windowLocation then
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2011-09-04 19:21:42 +02:00
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local label
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2012-01-08 21:11:50 +01:00
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local style
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if msgtype.windowLocation == 'bottom' then
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2011-09-04 19:21:42 +02:00
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label = bottomLabelWidget
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2012-01-08 21:11:50 +01:00
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style = 'BottomLabel'
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elseif msgtype.windowLocation == 'center' then
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2011-09-04 19:21:42 +02:00
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label = centerLabelWidget
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2012-01-08 21:11:50 +01:00
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style = 'CenterLabel'
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2011-09-04 19:21:42 +02:00
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end
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2011-11-03 10:59:11 +01:00
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2011-09-04 19:21:42 +02:00
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label:setVisible(true)
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2012-01-08 16:42:23 +01:00
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label:setText(msg)
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2012-01-08 21:11:50 +01:00
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label:setStyle(style)
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2012-01-09 19:45:28 +01:00
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label:setColor(msgtype.color)
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2012-01-08 16:42:23 +01:00
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2012-01-08 19:29:41 +01:00
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if not time then
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time = math.max(#msg * 75, 3000)
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else
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time = time * 1000
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end
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2012-01-08 16:42:23 +01:00
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removeEvent(label.hideEvent)
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label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
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end
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end
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-- public functions
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function TextMessage.create()
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bottomLabelWidget = createWidget('UILabel', Game.gameMapPanel)
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centerLabelWidget = createWidget('UILabel', Game.gameMapPanel)
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end
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2012-01-08 19:29:41 +01:00
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function TextMessage.displayStatus(msg, time)
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displayMessage(MessageTypes.warning, msg)
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end
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function TextMessage.displayEventAdvance(msg, time)
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displayMessage(MessageTypes.eventAdvance, msg, time)
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2012-01-08 16:42:23 +01:00
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end
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2012-01-08 19:29:41 +01:00
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function TextMessage.display(msgtypedesc, msg)
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local msgtype = MessageTypes[msgtypedesc]
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2012-01-08 21:11:50 +01:00
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if msgtype then
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displayMessage(msgtype, msg)
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2011-08-30 17:12:57 +02:00
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end
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2012-01-08 16:42:23 +01:00
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end
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-- hooked events
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2012-01-08 19:29:41 +01:00
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local function onGameDeath()
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TextMessage.displayEventAdvance('You are dead.', 10)
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2012-01-11 14:42:53 +01:00
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scheduleEvent(function() Game.logout(true) end, 10*1000)
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2011-08-30 17:12:57 +02:00
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end
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2011-11-03 23:16:47 +01:00
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2012-01-08 19:29:41 +01:00
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local function onGameTextMessage(msgtype, msg)
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TextMessage.display(msgtype, msg)
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end
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2011-11-03 23:16:47 +01:00
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connect(Game, { onLogin = TextMessage.create,
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2011-12-30 19:14:50 +01:00
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onLogout = TextMessage.destroy,
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2012-01-08 19:29:41 +01:00
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onDeath = onGameDeath,
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onTextMessage = onGameTextMessage })
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