2011-08-28 15:17:58 +02:00
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-15 16:11:24 +02:00
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#include "otclient.h"
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#include <framework/luascript/luainterface.h>
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2011-08-26 20:00:22 +02:00
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#include <otclient/core/game.h>
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2011-08-29 16:14:21 +02:00
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#include <otclient/core/tile.h>
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#include <otclient/core/item.h>
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#include <otclient/core/creature.h>
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#include <otclient/core/player.h>
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#include <otclient/core/localplayer.h>
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#include <otclient/core/map.h>
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2011-08-31 17:03:33 +02:00
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#include <otclient/core/thingstype.h>
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2011-08-15 21:15:49 +02:00
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#include <otclient/core/spritemanager.h>
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2011-08-15 16:11:24 +02:00
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#include <otclient/net/protocollogin.h>
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#include <otclient/net/protocolgame.h>
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2011-11-10 06:29:25 +01:00
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#include <otclient/ui/uiitem.h>
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2011-11-14 23:32:55 +01:00
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#include <otclient/ui/uicreature.h>
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2011-08-29 05:04:23 +02:00
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#include <otclient/ui/uimap.h>
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2011-11-16 08:20:14 +01:00
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#include <otclient/core/outfit.h>
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2011-08-15 16:11:24 +02:00
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2011-11-16 18:03:11 +01:00
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void push_luavalue(const Outfit& outfit);
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bool luavalue_cast(int index, Outfit& outfit);
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2011-08-15 16:11:24 +02:00
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void OTClient::registerLuaFunctions()
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{
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g_lua.bindGlobalFunction("exit", std::bind(&OTClient::exit, &g_client));
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g_lua.bindGlobalFunction("setOnClose", std::bind(&OTClient::setOnClose, &g_client, _1));
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2011-08-31 17:03:33 +02:00
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g_lua.bindGlobalFunction("importDat", std::bind(&ThingsType::load, &g_thingsType, _1));
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2011-08-15 21:15:49 +02:00
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g_lua.bindGlobalFunction("importSpr", std::bind(&SpriteManager::load, &g_sprites, _1));
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2011-11-16 08:20:14 +01:00
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g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);
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2011-08-15 16:11:24 +02:00
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g_lua.registerClass<ProtocolLogin, Protocol>();
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g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);
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g_lua.bindClassMemberFunction("login", &ProtocolLogin::login);
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2011-08-16 05:27:46 +02:00
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g_lua.bindClassMemberFunction("cancelLogin", &ProtocolLogin::cancelLogin);
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2011-08-15 16:11:24 +02:00
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g_lua.registerClass<ProtocolGame, Protocol>();
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2011-08-26 20:00:22 +02:00
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2011-08-29 16:14:21 +02:00
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g_lua.registerClass<Thing>();
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2011-11-16 18:33:43 +01:00
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2011-08-29 16:14:21 +02:00
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g_lua.registerClass<Creature>();
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2011-11-16 18:33:43 +01:00
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g_lua.bindClassMemberFunction("setOutfit", &Creature::setOutfit);
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g_lua.bindClassMemberFunction("getOutfit", &Creature::getOutfit);
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2011-08-29 16:14:21 +02:00
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g_lua.registerClass<Player, Creature>();
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g_lua.registerClass<LocalPlayer, Player>();
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g_lua.registerClass<Item>();
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g_lua.registerClass<Tile>();
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g_lua.registerClass<Map>();
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2011-08-26 20:00:22 +02:00
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g_lua.registerClass<Game>();
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g_lua.bindClassStaticFunction<Game>("loginWorld", std::bind(&Game::loginWorld, &g_game, _1, _2, _3, _4, _5));
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2011-08-30 01:20:30 +02:00
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g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game, _1));
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2011-08-29 20:38:01 +02:00
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g_lua.bindClassStaticFunction<Game>("cancelLogin", std::bind(&Game::cancelLogin, &g_game));
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g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
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2011-11-14 23:32:55 +01:00
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g_lua.bindClassStaticFunction<Game>("openOutfitWindow", std::bind(&Game::openOutfitWindow, &g_game));
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2011-11-16 18:33:43 +01:00
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g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
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2011-08-29 05:04:23 +02:00
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2011-11-10 06:29:25 +01:00
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g_lua.registerClass<UIItem, UIWidget>();
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g_lua.bindClassStaticFunction<UIItem>("create", &UIItem::create<UIItem>);
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g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
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g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);
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2011-11-14 23:32:55 +01:00
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g_lua.registerClass<UICreature, UIWidget>();
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g_lua.bindClassStaticFunction<UICreature>("create", &UICreature::create<UICreature>);
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g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
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g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
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2011-08-29 05:04:23 +02:00
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g_lua.registerClass<UIMap, UIWidget>();
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g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);
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2011-11-03 21:54:53 +01:00
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#ifdef FORBIDDEN_FUNCTIONS
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g_lua.bindClassStaticFunction<Game>("talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3));
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g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
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#endif
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2011-08-15 16:11:24 +02:00
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}
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2011-11-16 18:03:11 +01:00
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void push_luavalue(const Outfit& outfit)
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{
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g_lua.newTable();
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g_lua.pushInteger(outfit.getType());
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g_lua.setField("type");
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g_lua.pushInteger(outfit.getAddons());
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g_lua.setField("addons");
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g_lua.pushInteger(outfit.getHead());
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g_lua.setField("head");
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g_lua.pushInteger(outfit.getBody());
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g_lua.setField("body");
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g_lua.pushInteger(outfit.getLegs());
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g_lua.setField("legs");
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g_lua.pushInteger(outfit.getFeet());
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g_lua.setField("feet");
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}
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bool luavalue_cast(int index, Outfit& outfit)
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{
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if(g_lua.isTable(index)) {
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g_lua.getField("type", index);
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outfit.setType(g_lua.popInteger());
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g_lua.getField("addons", index);
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outfit.setAddons(g_lua.popInteger());
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g_lua.getField("head", index);
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outfit.setHead(g_lua.popInteger());
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g_lua.getField("body", index);
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outfit.setBody(g_lua.popInteger());
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g_lua.getField("legs", index);
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outfit.setLegs(g_lua.popInteger());
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g_lua.getField("feet", index);
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outfit.setFeet(g_lua.popInteger());
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return true;
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}
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return false;
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}
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