tibia-client/src/otclient/core/spritemanager.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "spritemanager.h"
#include <framework/core/resourcemanager.h>
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#include <framework/core/eventdispatcher.h>
#include <framework/core/filestream.h>
#include <framework/graphics/graphics.h>
#include <physfs.h>
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SpriteManager g_sprites;
SpriteManager::SpriteManager()
{
m_spritesCount = 0;
m_signature = 0;
}
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bool SpriteManager::load(const std::string& file)
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{
try {
m_spritesFile = g_resources.openFile(file);
if(!m_spritesFile)
return false;
// cache file buffer to avoid lags from hard drive
m_spritesFile->cache();
m_signature = m_spritesFile->getU32();
m_spritesCount = m_spritesFile->getU16();
m_sprites.resize(m_spritesCount);
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m_loaded = true;
return true;
} catch(Exception& e) {
logError("Failed to load sprites from '", file, "': ", e.what());
return false;
}
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}
void SpriteManager::unload()
{
m_sprites.clear();
m_spritesCount = 0;
m_signature = 0;
}
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void SpriteManager::preloadSprites()
{
// preload every 50 sprites, periodically
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const int burst = 50;
const int interval = 10;
auto preload = [this](int start) {
for(int i=start;i<start+burst && i<=m_spritesCount;++i) {
loadSpriteTexture(i);
}
};
for(int i=1;i<=m_spritesCount;i+=burst)
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g_eventDispatcher.scheduleEvent(std::bind(preload, i), (i/burst) * interval);
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}
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TexturePtr SpriteManager::loadSpriteTexture(int id)
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{
m_spritesFile->seek(((id-1) * 4) + 6);
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uint32 spriteAddress = m_spritesFile->getU32();
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// no sprite? return an empty texture
if(spriteAddress == 0)
return g_graphics.getEmptyTexture();
m_spritesFile->seek(spriteAddress);
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// skip color key
m_spritesFile->getU8();
m_spritesFile->getU8();
m_spritesFile->getU8();
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uint16 pixelDataSize = m_spritesFile->getU16();
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static std::vector<uint8> pixels(SPRITE_SIZE);
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int writePos = 0;
int read = 0;
// decompress pixels
while(read < pixelDataSize) {
uint16 transparentPixels = m_spritesFile->getU16();
uint16 coloredPixels = m_spritesFile->getU16();
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if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
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return g_graphics.getEmptyTexture();
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for(int i = 0; i < transparentPixels; i++) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
for(int i = 0; i < coloredPixels; i++) {
pixels[writePos + 0] = m_spritesFile->getU8();
pixels[writePos + 1] = m_spritesFile->getU8();
pixels[writePos + 2] = m_spritesFile->getU8();
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pixels[writePos + 3] = 0xFF;
writePos += 4;
}
read += 4 + (3 * coloredPixels);
}
// fill remaining pixels with alpha
while(writePos < SPRITE_SIZE) {
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pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
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TexturePtr spriteTex(new Texture(32, 32, 4, &pixels[0]));
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spriteTex->setSmooth(true);
if(g_graphics.canUseMipmaps())
spriteTex->generateSoftwareMipmaps(pixels);
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return spriteTex;
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}
TexturePtr& SpriteManager::getSpriteTexture(int id)
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{
if(id == 0)
return g_graphics.getEmptyTexture();
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assert(id > 0 && id <= m_spritesCount);
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// load sprites on demand
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TexturePtr& sprite = m_sprites[id-1];
if(!sprite)
sprite = loadSpriteTexture(id);
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//TODO: release unused sprites textures after X seconds
// to avoid massive texture allocations
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return sprite;
}
bool SpriteManager::exportSprites()
{
for(volatile int i = 1; i <= m_spritesCount; i++) {
m_spritesFile->seek(((i-1) * 4) + 6);
uint32 spriteAddress = m_spritesFile->getU32();
if(spriteAddress == 0)
continue;
m_spritesFile->seek(spriteAddress);
// skip color key
m_spritesFile->getU8();
m_spritesFile->getU8();
m_spritesFile->getU8();
uint16 pixelDataSize = m_spritesFile->getU16();
uchar pixels[SPRITE_SIZE];
int writePos = 0;
int read = 0;
// decompress pixels
while(read < pixelDataSize) {
uint16 transparentPixels = m_spritesFile->getU16();
uint16 coloredPixels = m_spritesFile->getU16();
if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
return false; // skip the whole process or just ignore this sprite?
for(int i = 0; i < transparentPixels; i++) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
for(int i = 0; i < coloredPixels; i++) {
pixels[writePos + 0] = m_spritesFile->getU8();
pixels[writePos + 1] = m_spritesFile->getU8();
pixels[writePos + 2] = m_spritesFile->getU8();
pixels[writePos + 3] = 0xFF;
writePos += 4;
}
read += 4 + (3 * coloredPixels);
}
// fill remaining pixels with alpha
while(writePos < SPRITE_SIZE) {
pixels[writePos + 0] = 0x00;
pixels[writePos + 1] = 0x00;
pixels[writePos + 2] = 0x00;
pixels[writePos + 3] = 0x00;
writePos += 4;
}
// We should get the OTClient and export to that folder...
std::string fileName = Fw::formatString("%s/otclient/sprites/%d.png", PHYSFS_getUserDir(), i);
FILE *pFile = fopen(fileName.c_str(), "wb");
if(!pFile)
return false;
png_structp pPng = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if(!pPng) {
fclose(pFile);
return false;
}
png_infop pPngInfo = png_create_info_struct(pPng);
if(!pPngInfo) {
fclose(pFile);
png_destroy_write_struct(&pPng, NULL);
return false;
}
if(setjmp(png_jmpbuf(pPng))) {
fclose(pFile);
png_destroy_write_struct(&pPng, &pPngInfo);
return false;
}
png_init_io(pPng, pFile);
png_set_compression_level(pPng, PNG_COMPRESSION);
int bitDepthPerChannel = SPRITE_CHANNELS/4*8;
int colorType = PNG_COLOR_TYPE_RGB_ALPHA;
png_set_IHDR(pPng, pPngInfo, SPRITE_WIDTH, SPRITE_HEIGHT, bitDepthPerChannel, colorType,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(pPng, pPngInfo);
if(bitDepthPerChannel == 16) // Reverse endian order (PNG is Big Endian)
png_set_swap(pPng);
int bytesPerRow = SPRITE_WIDTH*SPRITE_CHANNELS;
uint8* pImgData = pixels;
for(int row=0; row < SPRITE_HEIGHT; row++) { // Write non-interlaced buffer
png_write_row(pPng, pImgData);
pImgData += bytesPerRow;
}
png_write_end(pPng, NULL);
png_destroy_write_struct(&pPng, &pPngInfo);
fclose(pFile);
}
return true;
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}