tibia-client/src/otclient/core/declarations.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef OTCLIENT_CORE_DECLARATIONS_H
#define OTCLIENT_CORE_DECLARATIONS_H
#include <otclient/global.h>
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class Tile;
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class Thing;
class Item;
class Creature;
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class Monster;
class Npc;
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class Player;
class LocalPlayer;
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class Effect;
class Missile;
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class AnimatedText;
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class StaticText;
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typedef std::shared_ptr<Tile> TilePtr;
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typedef std::shared_ptr<Thing> ThingPtr;
typedef std::shared_ptr<Item> ItemPtr;
typedef std::shared_ptr<Creature> CreaturePtr;
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typedef std::shared_ptr<Monster> MonsterPtr;
typedef std::shared_ptr<Npc> NpcPtr;
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typedef std::shared_ptr<Player> PlayerPtr;
typedef std::shared_ptr<LocalPlayer> LocalPlayerPtr;
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typedef std::shared_ptr<Effect> EffectPtr;
typedef std::shared_ptr<Missile> MissilePtr;
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typedef std::shared_ptr<AnimatedText> AnimatedTextPtr;
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typedef std::shared_ptr<StaticText> StaticTextPtr;
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typedef std::vector<ThingPtr> ThingList;
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#endif