tibia-client/src/otclient/core/effect.cpp

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#include "effect.h"
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#include "datmanager.h"
#include "map.h"
#include <framework/platform/platform.h>
#include <framework/core/eventdispatcher.h>
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Effect::Effect() : Thing(THING_EFFECT)
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{
m_lastTicks = g_platform.getTicks();
m_animation = 0;
m_finished = false;
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}
void Effect::draw(int x, int y)
{
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if(!m_finished) {
if(g_platform.getTicks() - m_lastTicks > 75) {
const ThingAttributes& attributes = getAttributes();
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if(m_animation+1 == attributes.animcount) {
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g_dispatcher.addEvent(std::bind(&Map::removeThingByPtr, &g_map, asThing()));
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m_finished = true;
}
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else
m_animation++;
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m_lastTicks = g_platform.getTicks();
}
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internalDraw(x, y, 0, 0, 0, 0, m_animation);
}
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}
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const ThingAttributes& Effect::getAttributes()
{
return g_dat.getEffectAttributes(m_id);
}