tibia-client/modules/game_outfit/outfit.lua

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Outfit = {}
-- private variables
local addonSets = {
[1] = { 1 },
[2] = { 2 },
[3] = { 1, 2 },
[4] = { 3 },
[5] = { 1, 3 },
[6] = { 2, 3 },
[7] = { 1, 2, 3 }
}
local outfitWindow
local outfit
local outfits
local outfitCreature
local currentOutfit = 1
local addons
local currentColorBox
local currentClotheButtonBox
local colorBoxes = {}
local mount
local mounts
local mountCreature
local currentMount = 1
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-- private functions
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local function onAddonCheckChange(addon, value)
if addon:isChecked() then
outfit.addons = outfit.addons + value
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else
outfit.addons = outfit.addons - value
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end
outfitCreature:setOutfit(outfit)
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end
local function onColorCheckChange(colorBox)
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
colorBox.onCheckChange = onColorCheckChange
else
currentColorBox.onCheckChange = nil
currentColorBox:setChecked(false)
currentColorBox.onCheckChange = onColorCheckChange
currentColorBox = colorBox
if currentClotheButtonBox:getId() == 'head' then
outfit.head = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'primary' then
outfit.body = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'secondary' then
outfit.legs = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'detail' then
outfit.feet = currentColorBox.colorId
end
outfitCreature:setOutfit(outfit)
end
end
local function onClotheCheckChange(clotheButtonBox)
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
clotheButtonBox.onCheckChange = onClotheCheckChange
else
currentClotheButtonBox.onCheckChange = nil
currentClotheButtonBox:setChecked(false)
currentClotheButtonBox.onCheckChange = onClotheCheckChange
currentClotheButtonBox = clotheButtonBox
local colorId = 0
if currentClotheButtonBox:getId() == 'head' then
colorId = outfit.head
elseif currentClotheButtonBox:getId() == 'primary' then
colorId = outfit.body
elseif currentClotheButtonBox:getId() == 'secondary' then
colorId = outfit.legs
elseif currentClotheButtonBox:getId() == 'detail' then
colorId = outfit.feet
end
outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true)
end
end
local function updateOutfit()
if table.empty(outfits) or not outfit then
return
end
local nameWidget = outfitWindow:getChildById('outfitName')
nameWidget:setText(outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local prevAddons = {}
for k, addon in pairs(addons) do
prevAddons[k] = addon.widget:isChecked()
addon.widget:setChecked(false)
addon.widget:setEnabled(false)
end
if availableAddons > 0 then
for _, i in pairs(addonSets[availableAddons]) do
addons[i].widget:setEnabled(true)
end
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end
outfit.addons = 0
for k, addon in pairs(prevAddons) do
if addon and addons[k].widget:isEnabled() then
addons[k].widget:setChecked(true)
end
end
outfit.type = outfits[currentOutfit][1]
outfitCreature:setOutfit(outfit)
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end
function updateMount()
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if table.empty(mounts) or not mount then
return
end
local nameMountWidget = outfitWindow:getChildById('mountName')
nameMountWidget:setText(mounts[currentMount][2])
mount.type = mounts[currentMount][1]
mountCreature:setOutfit(mount)
end
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-- public functions
function Outfit.init()
connect(g_game, { onOpenOutfitWindow = Outfit.create,
onGameEnd = Outfit.destroy })
end
function Outfit.terminate()
disconnect(g_game, { onOpenOutfitWindow = Outfit.create,
onGameEnd = Outfit.destroy })
Outfit.destroy()
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Outfit = nil
end
function Outfit.create(creatureOutfit, outfitList, creatureMount, mountList)
outfitCreature = creatureOutfit
mountCreature = creatureMount
outfits = outfitList
mounts = mountList
Outfit.destroy()
outfitWindow = g_ui.displayUI('outfitwindow.otui')
local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel')
-- setup outfit/mount display boxs
local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox')
if outfitCreature then
outfit = outfitCreature:getOutfit()
outfitCreatureBox:setCreature(outfitCreature)
else
outfitCreatureBox:hide()
outfitWindow:getChildById('outfitName'):hide()
outfitWindow:getChildById('outfitNextButton'):hide()
outfitWindow:getChildById('outfitPrevButton'):hide()
end
local mountCreatureBox = outfitWindow:getChildById('mountCreatureBox')
if mountCreature then
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mount = mountCreature:getOutfit()
mountCreatureBox:setCreature(mountCreature)
else
mountCreatureBox:hide()
outfitWindow:getChildById('mountName'):hide()
outfitWindow:getChildById('mountNextButton'):hide()
outfitWindow:getChildById('mountPrevButton'):hide()
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end
-- set addons
addons = {
[1] = {widget = outfitWindow:getChildById('addon1'), value = 1},
[2] = {widget = outfitWindow:getChildById('addon2'), value = 2},
[3] = {widget = outfitWindow:getChildById('addon3'), value = 4}
}
for k, addon in pairs(addons) do
addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end
end
if outfit.addons > 0 then
for _, i in pairs(addonSets[outfit.addons]) do
addons[i].widget:setChecked(true)
end
end
-- hook outfit sections
currentClotheButtonBox = outfitWindow:getChildById('head')
outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange
-- populate color panel
for j=0,6 do
for i=0,18 do
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local colorBox = g_ui.createWidget('ColorBox', colorBoxPanel)
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local outfitColor = getOufitColor(j*19 + i)
colorBox:setImageColor(outfitColor)
colorBox:setId('colorBox' .. j*19+i)
colorBox.colorId = j*19 + i
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if j*19 + i == outfit.head then
currentColorBox = colorBox
colorBox:setChecked(true)
end
colorBox.onCheckChange = onColorCheckChange
table.insert(colorBoxes, colorBox)
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end
end
-- set current outfit/mount
currentOutfit = 1
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for i=1,#outfitList do
if outfit and outfitList[i][1] == outfit.type then
currentOutfit = i
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break
end
end
currentMount = 1
for i=1,#mountList do
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if mount and mountList[i][1] == mount.type then
currentMount = i
break
end
end
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updateOutfit()
updateMount()
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end
function Outfit.destroy()
if outfitWindow then
outfitWindow:destroy()
outfitWindow = nil
outfitCreature = nil
mountCreature = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
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end
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end
function Outfit.randomize()
local outfitTemplate = {
outfitWindow:getChildById('head'),
outfitWindow:getChildById('primary'),
outfitWindow:getChildById('secondary'),
outfitWindow:getChildById('detail')
}
for k, section in pairs(outfitTemplate) do
section:setChecked(true)
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colorBoxes[math.random(1, #colorBoxes)]:setChecked(true)
section:setChecked(false)
end
outfitTemplate[1]:setChecked(true)
end
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function Outfit.accept()
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if mount then outfit.mount = mount.type end
g_game.changeOutfit(outfit)
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Outfit.destroy()
end
function Outfit.nextOutfitType()
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if not outfits then
return
end
currentOutfit = currentOutfit + 1
if currentOutfit > #outfits then
currentOutfit = 1
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end
updateOutfit()
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end
function Outfit.previousOutfitType()
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if not outfits then
return
end
currentOutfit = currentOutfit - 1
if currentOutfit <= 0 then
currentOutfit = #outfits
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end
updateOutfit()
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end
function Outfit.nextMountType()
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if not mounts then
return
end
currentMount = currentMount + 1
if currentMount > #mounts then
currentMount = 1
end
updateMount()
end
function Outfit.previousMountType()
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if not mounts then
return
end
currentMount = currentMount - 1
if currentMount <= 0 then
currentMount = #mounts
end
updateMount()
end