tibia-client/src/otclient/core/localplayer.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
#include "player.h"
class LocalPlayer : public Player
{
public:
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LocalPlayer();
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void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
uint16 getDrawSpeed() { return m_drawSpeed; }
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
bool getCanReportBugs() { return m_canReportBugs; }
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void setSkill(Otc::Skill skill, Otc::SkillType skillType, int value) { m_skills[skill][skillType] = value; }
int getSkill(Otc::Skill skill, Otc::SkillType skillType) { return m_skills[skill][skillType]; }
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void setStatistic(Otc::Statistic statistic, double value) { m_statistics[statistic] = value; }
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double getStatistic(Otc::Statistic statistic) { return m_statistics[statistic]; }
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void clientWalk(Otc::Direction direction);
void walk(const Position& position, bool inverse);
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void cancelWalk(Otc::Direction direction, bool force = false);
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bool canWalk(Otc::Direction direction);
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LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); }
private:
uint16 m_drawSpeed;
bool m_canReportBugs;
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bool m_clientWalking;
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Otc::Direction m_nextWalkDirection;
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int m_skills[Otc::LastSkill][Otc::LastSkillType];
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double m_statistics[Otc::LastStatistic];
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};
#endif