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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "map.h"
#include "game.h"
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#include "localplayer.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/framebuffer.h>
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Map g_map;
void Map::draw(const Rect& rect)
{
if(!m_framebuffer)
m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
g_graphics.bindColor(Fw::white);
m_framebuffer->bind();
LocalPlayerPtr player = g_game.getLocalPlayer();
Position playerPos = player->getPosition();
int walkOffsetX = player->getWalkOffsetX();
int walkOffsetY = player->getWalkOffsetY();
// player is above 7
int drawFloorStop = 0;
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if(playerPos.z <= 7) {
// player pos it 8-6. check if we can draw upper floors.
// if there is a window on north, east, south or west
//Position direction[4] = {Position(0, -1, 0), Position(1, 0, 0), Position(0, 1, 0), Position(-1, 0, 0)};
for(int d = 0; d < 4; ++d) {
/*if(const TilePtr& tile = m_tiles[playerPos+direction[d]]) {
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thingAttributes.lookThrough) {
drawFloorStop = playerPos.z - 1;
break;
}
}*/
}
// if we have something covering us, dont show floors above.
for(int jz = 6; jz >= 0; --jz) {
Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
if(const TilePtr& tile = m_tiles[coverPos]) {
if(tile->getStackSize(3) > 0 && jz < playerPos.z) {
drawFloorStop = jz;
break;
}
}
}
for(int iz = 7; iz > 0; --iz) {
if(iz == drawFloorStop)
break;
// +1 in draws cause 64x64 items may affect view.
for(int step = 0; step < 2; ++step) {
for(int ix = -8+(playerPos.z-iz); ix < + 8+7; ++ix) {
for(int iy = -6+(playerPos.z-iz); iy < + 6+7; ++iy) {
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
if(const TilePtr& tile = m_tiles[itemPos])
tile->draw((ix + 7 - (playerPos.z-iz))*32 - walkOffsetX, (iy + 5 - (playerPos.z-iz))*32 - walkOffsetY, step);
}
}
}
}
}
// debug draws
g_graphics.bindColor(Fw::red);
g_graphics.drawBoundingRect(Rect(7*32, 5*32, 32, 32));
m_framebuffer->unbind();
g_graphics.bindColor(Fw::white);
m_framebuffer->draw(rect);
// calculate stretch factor
float horizontalStretchFactor = (rect.width() - rect.x()) / (float)(15*32);
float verticalStretchFactor = (rect.height() - rect.y()) / (float)(11*32);
// draw player names and health bars
for(int ix = -7; ix <= 7; ++ix) {
for(int iy = -5; iy <= 5; ++iy) {
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, playerPos.z);
if(const TilePtr& tile = m_tiles[itemPos]) {
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auto& creatures = tile->getCreatures();
for(auto it = creatures.rbegin(), end = creatures.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const CreaturePtr& creature = thing->asCreature();
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int x = (ix + 7)*32 + 10 - tile->getDrawNextOffset();
int y = (iy + 5)*32 - 10 - tile->getDrawNextOffset();
if(creature != player) {
x += creature->getWalkOffsetX() - walkOffsetX;
y += creature->getWalkOffsetY() - walkOffsetY;
}
// TODO: create isCovered function.
bool useGray = (drawFloorStop != playerPos.z-1);
creature->drawInformation(x*horizontalStretchFactor, y*verticalStretchFactor, useGray);
}
}
}
}
}
void Map::addThing(ThingPtr thing, int stackpos)
{
if(!thing)
return;
TilePtr& tile = m_tiles[thing->getPosition()];
if(!tile) {
tile = TilePtr(new Tile());
}
tile->addThing(thing, stackpos);
if(const CreaturePtr& creature = thing->asCreature())
m_creatures[thing->getId()] = creature;
}
ThingPtr Map::getThing(const Position& pos, int stackpos)
{
if(const TilePtr& tile = m_tiles[pos]) {
return tile->getThing(stackpos);
}
return ThingPtr();
}
void Map::removeThing(const Position& pos, int stackpos)
{
if(TilePtr& tile = m_tiles[pos]) {
tile->removeThing(stackpos);
}
}
void Map::removeThingByPtr(ThingPtr thing)
{
if(!thing)
return;
if(TilePtr& tile = m_tiles[thing->getPosition()]) {
tile->removeThingByPtr(thing);
}
}
void Map::clean()
{
m_tiles.clear();
}
void Map::cleanTile(const Position& pos)
{
if(TilePtr& tile = m_tiles[pos])
tile->clean();
}
CreaturePtr Map::getCreatureById(uint32 id)
{
if(g_game.getLocalPlayer()->getId() == id)
return g_game.getLocalPlayer();
return m_creatures[id];
}
void Map::removeCreatureById(uint32 id)
{
m_creatures.erase(id);
}