2011-11-13 09:46:19 +01:00
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/*
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2012-01-02 17:58:37 +01:00
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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2011-11-13 09:46:19 +01:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "outfit.h"
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2011-12-02 03:29:05 +01:00
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Outfit::Outfit()
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{
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2012-01-10 01:36:18 +01:00
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m_category = ThingsType::Creature;
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m_id = 1;
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2012-01-09 22:16:50 +01:00
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resetClothes();
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2011-12-02 03:29:05 +01:00
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}
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2011-11-13 23:23:21 +01:00
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Color Outfit::getColor(int color)
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2011-11-13 09:46:19 +01:00
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{
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if(color >= HSI_H_STEPS * HSI_SI_VALUES)
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color = 0;
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float loc1 = 0, loc2 = 0, loc3 = 0;
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if(color % HSI_H_STEPS != 0) {
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loc1 = color % HSI_H_STEPS * 1.0/18.0;
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loc2 = 1;
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loc3 = 1;
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switch(int(color / HSI_H_STEPS)) {
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case 0:
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loc2 = 0.25;
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loc3 = 1.00;
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break;
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case 1:
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loc2 = 0.25;
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loc3 = 0.75;
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break;
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case 2:
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loc2 = 0.50;
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loc3 = 0.75;
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break;
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case 3:
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loc2 = 0.667;
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loc3 = 0.75;
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break;
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case 4:
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loc2 = 1.00;
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loc3 = 1.00;
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break;
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case 5:
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loc2 = 1.00;
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loc3 = 0.75;
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break;
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case 6:
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loc2 = 1.00;
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loc3 = 0.50;
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break;
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}
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}
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else {
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loc1 = 0;
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loc2 = 0;
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loc3 = 1 - (float)color / HSI_H_STEPS / (float)HSI_SI_VALUES;
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}
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if(loc3 == 0)
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return Color(0, 0, 0);
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if (loc2 == 0) {
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int loc7 = int(loc3 * 255);
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return Color(loc7, loc7, loc7);
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}
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2011-12-02 03:29:05 +01:00
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float red = 0, green = 0, blue = 0;
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2011-11-13 09:46:19 +01:00
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if(loc1 < 1.0/6.0) {
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2011-12-02 03:29:05 +01:00
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red = loc3;
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blue = loc3 * (1 - loc2);
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green = blue + (loc3 - blue) * 6 * loc1;
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2011-11-13 09:46:19 +01:00
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}
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else if (loc1 < 2.0/6.0) {
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2011-12-02 03:29:05 +01:00
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green = loc3;
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blue = loc3 * (1 - loc2);
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red = green - (loc3 - blue) * (6 * loc1 - 1);
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2011-11-13 09:46:19 +01:00
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}
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else if(loc1 < 3.0/6.0) {
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2011-12-02 03:29:05 +01:00
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green = loc3;
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red = loc3 * (1 - loc2);
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blue = red + (loc3 - red) * (6 * loc1 - 2);
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2011-11-13 09:46:19 +01:00
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}
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else if (loc1 < 4.0/6.0) {
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2011-12-02 03:29:05 +01:00
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blue = loc3;
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red = loc3 * (1 - loc2);
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green = blue - (loc3 - red) * (6 * loc1 - 3);
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2011-11-13 09:46:19 +01:00
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}
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else if (loc1 < 5.0/6.0) {
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2011-12-02 03:29:05 +01:00
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blue = loc3;
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green = loc3 * (1 - loc2);
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red = green + (loc3 - green) * (6 * loc1 - 4);
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2011-11-13 09:46:19 +01:00
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}
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else {
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2011-12-02 03:29:05 +01:00
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red = loc3;
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green = loc3 * (1 - loc2);
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blue = red - (loc3 - green) * (6 * loc1 - 5);
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2011-11-13 09:46:19 +01:00
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}
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2011-12-02 03:29:05 +01:00
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return Color(int(red * 255), int(green * 255), int(blue * 255));
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2011-11-13 09:46:19 +01:00
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}
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2011-12-29 20:36:43 +01:00
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void Outfit::resetClothes()
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{
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setHead(0);
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setBody(0);
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setLegs(0);
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setFeet(0);
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}
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