tibia-client/src/otclient/core/thing.h

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef THING_H
#define THING_H
#include "declarations.h"
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#include "thingtype.h"
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#include <framework/luascript/luaobject.h>
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struct Light
{
uint8 intensity;
uint8 color;
};
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class Thing : public LuaObject
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{
public:
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Thing();
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virtual ~Thing() { }
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virtual void draw(const Point& p) = 0;
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void setId(uint32 id);
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void setPosition(const Position& position);
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uint32 getId() const { return m_id; }
Position getPosition() const { return m_position; }
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int getStackPriority();
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virtual const ThingType& getType() = 0;
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int getAnimationPhases() { return getType().dimensions[ThingType::AnimationPhases]; }
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virtual void onIdChange(int) {}
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virtual void onPositionChange(const Position&) {}
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ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
virtual ItemPtr asItem() { return nullptr; }
virtual CreaturePtr asCreature() { return nullptr; }
virtual EffectPtr asEffect() { return nullptr; }
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virtual MissilePtr asMissile() { return nullptr; }
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virtual PlayerPtr asPlayer() { return nullptr; }
virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
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protected:
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void internalDraw(const Point& p, int layers, Otc::SpriteMask mask = Otc::SpriteNoMask);
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uint32 m_id;
Position m_position;
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int m_xPattern, m_yPattern, m_zPattern, m_animation;
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};
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#endif