Commit Graph

32 Commits

Author SHA1 Message Date
niczkx 6feaeff8cc Fix NPC/Monster rendering for OTBM 2012-08-07 03:12:44 -06:00
Henrique Santiago a2db210012 Create stdext net, changes to outfit and exit windows. 2012-08-06 22:11:42 -03:00
Eduardo Bart 5232501ecf Optimize dynamic storage 2012-08-06 20:52:55 -03:00
Eduardo Bart a01534e6a2 Add missing thread header 2012-08-04 13:07:21 -03:00
Eduardo Bart 521adc308b Fix broken compilation in mingw32 2012-08-04 12:36:23 -03:00
Eduardo Bart fa15c25951 Implement support for coroutines in C++ 2012-08-04 01:46:04 -03:00
Eduardo Bart 6a68569319 Minor changes 2012-08-03 16:35:39 -03:00
Eduardo Bart f103f3ee62 Minor fix in packed_vector 2012-08-02 08:43:49 -03:00
Eduardo Bart ee4f155b92 Minor fix in std::packed_any 2012-08-02 06:27:16 -03:00
Eduardo Bart 103daa63e3 Fix compile issues with clang 2012-08-01 18:06:31 -03:00
Eduardo Bart 3bac3dcbb4 Rework stdext classes
Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory

Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Eduardo Bart f4641333f4 Fix a rare drag/drop issue 2012-07-31 06:34:45 -03:00
niczkx 4c369bc823 fix compiling on gcc 4.6 (too early to use 4.7.1...) 2012-07-30 18:52:30 -06:00
Eduardo Bart 03b8241bbc Rename stdext::shared_object_ptr to compile in gcc 4.6 2012-07-30 12:08:21 -03:00
Eduardo Bart 73769c62e4 Just some refactoring 2012-07-29 07:32:54 -03:00
Eduardo Bart e0431021b5 Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart c9dce51458 Update otml and casts
Improve casts performance
OTML can now understand value escaped sequences
Use long instead of int for lua integer
2012-07-23 01:33:37 -03:00
Eduardo Bart a11d6e501e More refactoring and some changes
* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
niczkx 9dc88de6b0 missed something in last commit 2012-07-19 17:28:40 +02:00
niczkx f74b013da2 ignore this 2012-07-19 15:55:10 +02:00
niczkx c8d1d5ecf2 rewrite xml stuff #2 - will be testing the monsters xml code soon 2012-07-18 02:58:28 -03:00
niczkx 28825a3298 lalala 2012-07-18 00:03:46 +02:00
niczkx 02f89dd8be fixes 2012-07-17 16:12:29 -03:00
niczkx 12d30f7355 monsters 2012-07-17 12:00:22 +03:00
Eduardo Bart 31612036fb Fix issue #23 2012-07-09 10:30:41 -03:00
Eduardo Bart f650b0e5bb Restore and fix compile warnings 2012-06-17 18:47:05 -03:00
Eduardo Bart ad04043a88 Lua binder compability changes
* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
2012-06-17 12:21:46 -03:00
Eduardo Bart 10b33c6124 Compile with clang and add cotire
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
2012-06-16 20:20:22 -03:00
Eduardo Bart e5000fa577 encrypt password and account number
* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing
2012-06-04 09:38:25 -03:00
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart c01b32b032 rework log function and protocol
* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart 4c80d783d6 rewrite and reoganize tools functions
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00