Henrique
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a3c65f3a7e
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missiles and some reworking
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2011-11-07 23:44:43 -02:00 |
Eduardo Bart
|
ce67fd1733
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change effects animation calculation
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2011-11-07 15:20:13 -02:00 |
Eduardo Bart
|
3a4bd50665
|
walk displacment
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2011-09-01 14:47:38 -03:00 |
Eduardo Bart
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0b4d7ace05
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
Eduardo Bart
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e69a6d1140
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move datmanager to thingstype
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2011-08-31 12:03:33 -03:00 |
Eduardo Bart
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1a080dbf15
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more dat renaming
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2011-08-31 10:58:01 -03:00 |
Henrique
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4bd701f94c
|
some render improvements
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2011-08-28 16:47:23 -03:00 |
Eduardo Bart
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e87297c1b5
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reorganize all constants and place them into namespaces
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2011-08-28 13:02:26 -03:00 |
Eduardo Bart
|
f7eac377e7
|
restore copyright notice
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2011-08-28 10:17:58 -03:00 |
Henrique
|
8b2bceaef3
|
effect delete restored
|
2011-08-17 02:04:45 -03:00 |
Henrique
|
16a187b014
|
creature walk, fps fix (map duplicate items fix with clean), some protocol parses
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2011-08-17 01:45:55 -03:00 |
Henrique
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d4244be464
|
effect fix, spr assert
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2011-08-16 10:25:21 -03:00 |
Eduardo Bart
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e51c29702c
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fix crash
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2011-08-16 09:58:49 -03:00 |
Eduardo Bart
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758b4b5dfb
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display motd message only once, remove update loop, use g_platform.getTicks() instead
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2011-08-16 09:47:30 -03:00 |
Henrique
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97d2c30a81
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effects working, map on higher levels too
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2011-08-16 02:47:35 -03:00 |
Eduardo Bart
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be15b1820d
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more refactoring
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2011-08-15 18:02:52 -03:00 |
Eduardo Bart
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2e1a96c2df
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rework on dat and spr loader
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2011-08-15 16:15:49 -03:00 |
Eduardo Bart
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b21ccd16f9
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fix gitignore and add missing sources
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2011-08-15 11:11:24 -03:00 |