Commit Graph

14 Commits

Author SHA1 Message Date
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart de0008caf1 ui and graphics changes
* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart ef96215421 rename item count to countOrSubType, rework and improve things animation/drawing 2012-02-02 14:37:52 -02:00
Eduardo Bart 2a62159a61 rename item data to count, add function to get current class name in lua 2012-02-01 13:20:13 -02:00
Eduardo Bart 266917cc3c introduce virtual items for UIItem 2012-02-01 05:36:32 -02:00
Eduardo Bart 759b7f43b3 dran and drop for UIWidget 2012-01-19 23:16:22 -02:00
Eduardo Bart 5e5ddae167 some UI changes 2012-01-14 17:31:20 -02:00
Eduardo Bart a1374baee1 major UIWidget rewrite with new features 2012-01-10 20:13:40 -02:00
Henrique Santiago 4de5e45d52 rework and classic controls 2012-01-09 18:54:37 -02:00
Henrique Santiago b9e5a4e463 show item count on inventory 2012-01-05 17:28:32 -02:00
Eduardo Bart b8150d160e implement combobox and do some ui rework 2012-01-04 08:26:58 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 63cbe11f7e improvments in widgets initialization 2011-11-17 15:43:41 -02:00
Henrique 7487931b87 inventory module 2011-11-10 03:29:25 -02:00