* Auto walking on unwalkable objects was still being processed
by the findPath algorithm. Ed, if this algorithm shouldn't be causing
lag spikes for the client, perhaps I should find the cause in findPath.
For now this will fix the issue however.
* It's now possible to add custom data in the login packet
* Add utility funciton to generate RSA keys
* Make the protocol able to use RSA keys with 2048 bits or more
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API