.. |
cmake
|
fix compilation on win32
|
2012-04-13 21:14:25 -03:00 |
core
|
implement basic sound engine using OpenAL
|
2012-04-13 16:54:08 -03:00 |
graphics
|
enable ogl debug with ifdefs
|
2012-04-12 16:56:05 -03:00 |
luascript
|
fixes to compile on gcc 4.7
|
2012-04-04 10:16:33 -03:00 |
math
|
experimental minimap
|
2012-04-06 20:15:52 -03:00 |
net
|
fix compilation on win32
|
2012-04-13 21:14:25 -03:00 |
otml
|
ui and graphics changes
|
2012-03-24 12:22:40 -03:00 |
platform
|
implement basic sound engine using OpenAL
|
2012-04-13 16:54:08 -03:00 |
sound
|
drop usage of threads in sound system
|
2012-04-14 06:53:32 -03:00 |
thirdparty
|
BEAWARE all game functionality is disabled with this commit for a while
|
2012-02-20 00:28:13 -02:00 |
ui
|
enable text-auto-resize for width
|
2012-04-10 23:59:05 -03:00 |
util
|
fix compilation on win32
|
2012-04-13 21:14:25 -03:00 |
CMakeLists.txt
|
drop usage of threads in sound system
|
2012-04-14 06:53:32 -03:00 |
application.cpp
|
drop usage of threads in sound system
|
2012-04-14 06:53:32 -03:00 |
application.h
|
implement basic sound engine using OpenAL
|
2012-04-13 16:54:08 -03:00 |
const.h
|
implement basic sound engine using OpenAL
|
2012-04-13 16:54:08 -03:00 |
global.h
|
fix compilation on win32
|
2012-04-13 21:14:25 -03:00 |
luafunctions.cpp
|
fix compilation on win32
|
2012-04-13 21:14:25 -03:00 |
pch.h
|
implement basic sound engine using OpenAL
|
2012-04-13 16:54:08 -03:00 |