tibia-client/src/framework
Eduardo Bart ee664657fb avoid some opengl redundant calls 2012-04-24 13:37:46 -03:00
..
cmake continue implementing new graphics engine 2012-04-20 07:16:03 -03:00
core fix repeated texture allocation bug 2012-04-24 13:18:45 -03:00
graphics avoid some opengl redundant calls 2012-04-24 13:37:46 -03:00
luascript fixes to compile on gcc 4.7 2012-04-04 10:16:33 -03:00
math experimental minimap 2012-04-06 20:15:52 -03:00
net fix compilation on win32 2012-04-13 21:14:25 -03:00
otml fix repeated texture allocation bug 2012-04-24 13:18:45 -03:00
platform improve performance on linux by removing glFinish() 2012-04-24 13:23:33 -03:00
sound fix memory leak in sound stream 2012-04-15 08:00:13 -03:00
thirdparty cmake option to use luajit 2012-04-16 10:57:24 -03:00
ui begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
util begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
CMakeLists.txt continue implementing new graphics engine 2012-04-20 07:16:03 -03:00
application.cpp drop usage of threads in sound system 2012-04-14 06:53:32 -03:00
application.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00
const.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00
global.h begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
luafunctions.cpp bind sound functions and add sample startup music 2012-04-14 11:19:58 -03:00
pch.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00