tibia-client/modules/game_textmessage/textmessage.lua

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TextMessage = {}
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-- require styles
importStyle 'textmessage.otui'
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-- private variables
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local MessageTypes = {
consoleRed = { color = '#F55E5E', consoleTab = 'Default' },
consoleOrange = { color = '#FE6500', consoleTab = 'Default' },
consoleBlue = { color = '#9F9DFD', consoleTab = 'Default' },
warning = { color = '#F55E5E', consoleTab = 'Server Log', labelId = 'centerWarning', wrap = true },
infoDescription = { color = '#00EB00', consoleTab = 'Server Log', labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole', wrap = true },
eventAdvance = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
eventDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
statusDefault = { color = '#FFFFFF', consoleTab = 'Server Log', labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
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}
local centerTextMessagePanel
local bottomStatusLabel
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-- private functions
local function displayMessage(msgtype, msg, time)
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if not g_game.isOnline() then return end
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if msgtype.consoleTab ~= nil then
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if msgtype.consoleOption == nil or Options[msgtype.consoleOption] then
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Console.addText(msg, msgtype, msgtype.consoleTab)
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end
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end
if msgtype.labelId then
local label = GameInterface.getMapPanel():recursiveGetChildById(msgtype.labelId)
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label:setText(msg)
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label:setColor(msgtype.color)
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if msgtype.wrap then
label:setWidth(label:getParent():getWidth())
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label:wrapText()
label:setHeight(label:getTextSize().height)
else
label:resizeToText()
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end
if not time then
time = math.max(#msg * 100, 4000)
else
time = time * 1000
end
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removeEvent(label.hideEvent)
addEvent(function() label:setVisible(true) end)
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label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
end
end
local function createTextMessageLabel(id, parent)
local label = createWidget('UILabel', parent)
label:setFont('verdana-11px-rounded')
label:setTextAlign(AlignCenter)
label:setId(id)
label:setMarginBottom(2)
label:setVisible(false)
return label
end
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-- public functions
function TextMessage.init()
connect(g_game, { onDeath = TextMessage.displayDeadMessage,
onTextMessage = TextMessage.display,
onGameStart = TextMessage.clearMessages })
centerTextMessagePanel = createWidget('Panel', GameInterface.getMapPanel())
centerTextMessagePanel:setId('centerTextMessagePanel')
local layout = UIVerticalLayout.create(centerTextMessagePanel)
layout:setFitChildren(true)
centerTextMessagePanel:setLayout(layout)
centerTextMessagePanel:setWidth(360)
centerTextMessagePanel:centerIn('parent')
createTextMessageLabel('centerWarning', centerTextMessagePanel)
createTextMessageLabel('centerAdvance', centerTextMessagePanel)
createTextMessageLabel('centerInfo', centerTextMessagePanel)
bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel())
bottomStatusLabel:setHeight(16)
bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
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end
function TextMessage.terminate()
disconnect(g_game, { onDeath = TextMessage.displayDeadMessage,
onTextMessage = TextMessage.display,
onGameStart = TextMessage.clearMessages })
centerTextMessagePanel:destroy()
centerTextMessagePanel = nil
bottomStatusLabel:destroy()
bottomStatusLabel = nil
TextMessage = nil
end
function TextMessage.clearMessages()
GameInterface.getMapPanel():recursiveGetChildById('centerWarning'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerInfo'):hide()
GameInterface.getMapPanel():recursiveGetChildById('bottomStatus'):hide()
end
function TextMessage.displayStatus(msg, time)
displayMessage(MessageTypes.warning, msg)
end
function TextMessage.displayEventAdvance(msg, time)
displayMessage(MessageTypes.eventAdvance, msg, time)
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end
function TextMessage.display(msgtypedesc, msg)
local msgtype = MessageTypes[msgtypedesc]
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if msgtype then
displayMessage(msgtype, msg)
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end
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end
function TextMessage.displayDeadMessage()
local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
if advanceLabel:isVisible() then return end
TextMessage.displayEventAdvance('You are dead.')
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end