tibia-client/src/otclient/core/tile.cpp

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#include "tile.h"
#include "item.h"
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#include "datmanager.h"
#include "map.h"
#include "localplayer.h"
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Tile::Tile()
{
}
void Tile::draw(int x, int y)
{
if(m_ground)
m_ground->draw(x, y);
for(const ThingPtr& thing : m_itemsTop)
thing->draw(x, y);
for(const ThingPtr& thing : m_itemsBottom)
thing->draw(x, y);
for(const ThingPtr& thing : m_creatures)
thing->draw(x, y);
for(const ThingPtr& thing : m_effects)
thing->draw(x, y);
}
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void Tile::addThing(ThingPtr thing, uint8 stackpos)
{
if(!thing)
return;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thing->asItem()) {
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if(thingAttributes.group == THING_GROUP_GROUND)
m_ground = thing;
else {
if(thingAttributes.alwaysOnTop)
m_itemsTop.push_back(thing);
else
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m_itemsBottom.push_back(thing);
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}
}
else if(thing->asCreature()) {
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m_creatures.push_back(thing);
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}
else if(thing->asEffect()) {
m_effects.push_back(thing);
}
}
ThingPtr Tile::getThing(uint8 stackpos)
{
if(stackpos == 0)
return m_ground;
--stackpos;
if(stackpos < m_itemsTop.size())
return m_itemsTop[stackpos];
stackpos -= m_itemsTop.size();
if(stackpos < m_creatures.size())
return m_creatures[stackpos];
stackpos -= m_creatures.size();
if(stackpos < m_itemsBottom.size())
return m_itemsBottom[stackpos];
return ThingPtr();
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}
void Tile::removeThing(uint8 stackpos)
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{
if(stackpos == 0) {
m_ground.reset();
return;
}
--stackpos;
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if(stackpos < m_itemsTop.size()) {
m_itemsTop.erase(m_itemsTop.begin() + stackpos);
return;
}
stackpos -= m_itemsTop.size();
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if(stackpos < m_creatures.size()) {
m_creatures.erase(m_creatures.begin() + stackpos);
return;
}
stackpos -= m_creatures.size();
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if(stackpos < m_itemsBottom.size()) {
m_itemsBottom.erase(m_itemsBottom.begin() + stackpos);
return;
}
logDebug("Invalid stackpos.");
}
void Tile::clean()
{
for(const ThingPtr& thing : m_creatures)
g_map.removeCreatureById(thing->getId());
m_itemsTop.clear();
m_creatures.clear();
m_itemsBottom.clear();
m_effects.clear();
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}
int Tile::getStackSize()
{
int ret = 0;
if(m_ground)
ret++;
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ret += m_itemsBottom.size();
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ret += m_creatures.size();
ret += m_itemsTop.size();
return ret;
}