tibia-client/src/otclient/core/effect.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "effect.h"
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#include "thingstype.h"
#include "map.h"
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#include "tile.h"
#include <framework/core/clock.h>
#include <framework/core/eventdispatcher.h>
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void Effect::draw(const Point& dest, float scaleFactor)
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{
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internalDraw(dest, scaleFactor, 0);
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}
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void Effect::startAnimation()
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{
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m_animationTimer.restart();
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auto self = asEffect();
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// schedule next animation update
if(getAnimationPhases() > 1)
g_dispatcher.scheduleEvent([self]() { self->updateAnimation(); }, Otc::EFFECT_TICKS_PER_FRAME);
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// schedule removal
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g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, Otc::EFFECT_TICKS_PER_FRAME * getAnimationPhases());
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}
void Effect::updateAnimation()
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{
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int animationPhase = m_animationTimer.ticksElapsed() / Otc::EFFECT_TICKS_PER_FRAME;
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if(animationPhase < getAnimationPhases())
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m_animation = animationPhase;
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if(animationPhase < getAnimationPhases() - 1) {
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//schedule next animation update
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auto self = asEffect();
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g_dispatcher.scheduleEvent([self]() { self->updateAnimation(); }, Otc::EFFECT_TICKS_PER_FRAME);
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}
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}