tibia-client/src/otclient/core/thing.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef THING_H
#define THING_H
#include "declarations.h"
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#include "thingstype.h"
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#include <framework/luascript/luaobject.h>
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struct Light
{
uint8 intensity;
uint8 color;
};
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class Thing : public LuaObject
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{
public:
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Thing();
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virtual ~Thing() { }
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virtual void startAnimation() { }
virtual void draw(const Point& dest, float scaleFactor) { }
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virtual void setId(uint32 id);
virtual void setPosition(const Position& position) { m_position = position; }
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uint32 getId() { return m_id; }
Position getPosition() { return m_position; }
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int getStackPriority();
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const TilePtr& getCurrentTile();
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void setXPattern(int xPattern) { m_xPattern = xPattern; }
void setYPattern(int yPattern) { m_yPattern = yPattern; }
void setZPattern(int zPattern) { m_zPattern = zPattern; }
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ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
virtual ItemPtr asItem() { return nullptr; }
virtual EffectPtr asEffect() { return nullptr; }
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virtual MissilePtr asMissile() { return nullptr; }
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virtual CreaturePtr asCreature() { return nullptr; }
virtual NpcPtr asNpc() { return nullptr; }
virtual MonsterPtr asMonster() { return nullptr; }
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virtual PlayerPtr asPlayer() { return nullptr; }
virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
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virtual AnimatedTextPtr asAnimatedText() { return nullptr; }
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virtual StaticTextPtr asStaticText() { return nullptr; }
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// type related
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bool isGround() { return m_type->properties[ThingType::IsGround]; }
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bool isFullGround() { return m_type->properties[ThingType::IsFullGround]; }
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bool isTranslucent() { return m_type->properties[ThingType::IsTranslucent]; }
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bool isGroundBorder() { return m_type->properties[ThingType::IsGroundBorder]; }
bool isOnBottom() { return m_type->properties[ThingType::IsOnBottom]; }
bool isOnTop() { return m_type->properties[ThingType::IsOnTop]; }
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bool isDontHide() { return m_type->properties[ThingType::DontHide]; }
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bool isContainer() { return m_type->properties[ThingType::IsContainer]; }
bool isForceUse() { return m_type->properties[ThingType::IsForceUse]; }
bool isMultiUse() { return m_type->properties[ThingType::IsMultiUse]; }
bool isRotateable() { return m_type->properties[ThingType::IsRotateable]; }
bool isNotMoveable() { return m_type->properties[ThingType::IsNotMovable]; }
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bool isNotWalkable() { return m_type->properties[ThingType::NotWalkable]; }
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bool isPickupable() { return m_type->properties[ThingType::IsPickupable]; }
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bool isIgnoreLook() { return m_type->properties[ThingType::IgnoreLook]; }
bool isHangable() { return m_type->properties[ThingType::IsHangable]; }
bool isHookSouth() { return m_type->properties[ThingType::HookSouth]; }
bool isHookEast() { return m_type->properties[ThingType::HookEast]; }
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bool isStackable() { return m_type->properties[ThingType::IsStackable]; }
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bool blocksProjectile() { return m_type->properties[ThingType::BlockProjectile]; }
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bool isFluid() { return m_type->properties[ThingType::IsFluid]; }
bool isFluidContainer() { return m_type->properties[ThingType::IsFluidContainer]; }
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Size getDimension() { return Size(m_type->dimensions[ThingType::Width], m_type->dimensions[ThingType::Height]); }
int getDimensionWidth() { return m_type->dimensions[ThingType::Width]; }
int getDimensionHeight() { return m_type->dimensions[ThingType::Height]; }
Point getDisplacement() { return Point(m_type->parameters[ThingType::DisplacementX], m_type->parameters[ThingType::DisplacementY]); }
int getNumPatternsX() { return m_type->dimensions[ThingType::PatternX]; }
int getNumPatternsY() { return m_type->dimensions[ThingType::PatternY]; }
int getNumPatternsZ() { return m_type->dimensions[ThingType::PatternZ]; }
int getDisplacementX() { return m_type->parameters[ThingType::DisplacementX]; }
int getDisplacementY() { return m_type->parameters[ThingType::DisplacementY]; }
int getLayers() { return m_type->dimensions[ThingType::Layers]; }
int getAnimationPhases() { return m_type->dimensions[ThingType::AnimationPhases]; }
int getGroundSpeed() { return m_type->parameters[ThingType::GroundSpeed]; }
int getElevation() { return m_type->parameters[ThingType::Elevation]; }
int getSpriteId(int w = 0, int h = 0, int layer = 0, int xPattern = 0, int yPattern = 0, int zPattern = 0, int animation = 0) { return m_type->getSpriteId(w, h, layer, xPattern, yPattern, zPattern, animation); }
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protected:
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void internalDraw(const Point& dest, float scaleFactor, int layer);
void updateType();
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uint32 m_id; //TODO: move to derived class to use less memory
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Position m_position;
uint8 m_xPattern, m_yPattern, m_zPattern, m_animation; //TODO: remove this variables to use less memory
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private:
ThingType *m_type;
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};
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#endif