tibia-client/src/otclient/core/item.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "item.h"
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#include "datmanager.h"
#include "spritemanager.h"
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#include "thing.h"
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#include <framework/platform/platform.h>
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Item::Item() : Thing(Otc::Item)
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{
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m_count = 0;
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m_lastTicks = g_platform.getTicks();
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}
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void Item::draw(int x, int y)
{
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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if(attributes.animationPhases > 1) {
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if(g_platform.getTicks() - m_lastTicks > 500) {
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m_animation++;
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m_lastTicks = g_platform.getTicks();
}
}
/*if(attributes.group == Otc::ThingSplashGroup || attributes.group == Otc::ThingFluidGroup) {
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//xPattern = m_count % attributes.xPattern;
//yPattern = m_count / attributes.yPattern;
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}*/
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for(int b = 0; b < attributes.layers; b++)
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internalDraw(x, y, b);
}
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void Item::setCount(int count)
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{
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int oldCount = m_count;
m_count = count;
onCountChange(oldCount);
}
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const ThingAttributes& Item::getAttributes()
{
return g_dat.getItemAttributes(m_id);
}
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void Item::onPositionChange(const Position&)
{
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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if(attributes.isNotMoveable) {
m_xPattern = m_position.x % attributes.xPattern;
m_yPattern = m_position.y % attributes.yPattern;
m_zPattern = m_position.z % attributes.zPattern;
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}
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}
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void Item::onCountChange(int)
{
const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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if(attributes.isStackable && attributes.xPattern == 4 && attributes.yPattern == 2) {
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if(m_count < 5) {
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m_xPattern = m_count-1;
m_yPattern = 0;
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}
else if(m_count < 10) {
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m_xPattern = 0;
m_yPattern = 1;
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}
else if(m_count < 25) {
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m_xPattern = 1;
m_yPattern = 1;
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}
else if(m_count < 50) {
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m_xPattern = 2;
m_yPattern = 1;
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}
else if(m_count <= 100) {
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m_xPattern = 3;
m_yPattern = 1;
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}
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}
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}