2011-08-15 16:11:24 +02:00
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#include "item.h"
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2011-08-15 21:15:49 +02:00
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#include "datmanager.h"
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#include "spritemanager.h"
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2011-08-15 16:11:24 +02:00
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#include "thing.h"
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2011-08-25 15:30:46 +02:00
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#include <framework/platform/platform.h>
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2011-08-15 16:11:24 +02:00
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2011-08-15 23:02:52 +02:00
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Item::Item() : Thing(THING_ITEM)
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2011-08-15 16:11:24 +02:00
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{
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2011-08-15 23:02:52 +02:00
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m_count = 0;
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2011-08-25 15:30:46 +02:00
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m_lastTicks = g_platform.getTicks();
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m_animation = 0;
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2011-08-15 16:11:24 +02:00
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}
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void Item::draw(int x, int y)
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{
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2011-08-15 23:02:52 +02:00
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const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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2011-08-25 15:30:46 +02:00
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int xdiv = 0, ydiv = 0, zdiv = 0;
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2011-08-15 16:11:24 +02:00
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2011-08-25 15:30:46 +02:00
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if(attributes.animcount > 1) {
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if(g_platform.getTicks() - m_lastTicks > 500) {
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if(m_animation+1 == attributes.animcount)
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m_animation = 0;
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else
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m_animation++;
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m_lastTicks = g_platform.getTicks();
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}
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}
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2011-08-15 16:11:24 +02:00
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2011-08-24 05:58:23 +02:00
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if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID) {
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//xdiv = m_count % attributes.xdiv;
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//ydiv = m_count / attributes.ydiv;
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}
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else if(attributes.stackable) {
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if(m_count < 5) {
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xdiv = m_count-1;
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ydiv = 0;
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}
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else if(m_count < 10) {
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xdiv = 0;
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ydiv = 1;
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}
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else if(m_count < 25) {
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xdiv = 1;
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ydiv = 1;
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}
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else if(m_count < 50) {
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xdiv = 2;
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ydiv = 1;
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}
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else if(m_count <= 100) {
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xdiv = 3;
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ydiv = 1;
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}
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2011-08-15 16:11:24 +02:00
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}
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2011-08-15 21:15:49 +02:00
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else if(!attributes.moveable) {
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xdiv = m_position.x % attributes.xdiv;
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ydiv = m_position.y % attributes.ydiv;
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zdiv = m_position.z % attributes.zdiv;
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2011-08-15 16:11:24 +02:00
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}
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2011-08-15 21:15:49 +02:00
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for(int b = 0; b < attributes.blendframes; b++)
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2011-08-25 15:30:46 +02:00
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internalDraw(x, y, b, xdiv, ydiv, zdiv, m_animation);
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2011-08-15 16:11:24 +02:00
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}
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2011-08-15 23:02:52 +02:00
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const ThingAttributes& Item::getAttributes()
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{
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return g_dat.getItemAttributes(m_id);
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}
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