tibia-client/modules/game/widgets/uigamemap.lua

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UIGameMap = extends(UIMap)
function UIGameMap.create()
local gameMap = UIGameMap.internalCreate()
return gameMap
end
function UIGameMap:onDragEnter(mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local thing = tile:getTopMoveThing()
if not thing then return false end
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self.currentDragThing = thing
Mouse.setTargetCursor()
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return true
end
function UIGameMap:onDragLeave(droppedWidget, mousePos)
self.currentDragThing = nil
Mouse.restoreCursor()
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return true
end
function UIGameMap:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
local tile = self:getTile(mousePos)
if not tile then return false end
local item = widget.currentDragThing
local toPos = tile:getPosition()
if item:isStackable() and item:getCount() > 1 then
GameInterface.moveStackableItem(item, toPos)
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else
g_game.move(item, toPos, 1)
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end
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return true
end
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
if self.cancelNextRelease then
self.cancelNextRelease = false
return true
end
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local tile = self:getTile(mousePosition)
if tile == nil then return false end
if Options.getOption('classicControl') and
((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
local tile = self:getTile(mousePosition)
g_game.look(tile:getTopLookThing())
self.cancelNextRelease = true
return true
elseif GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
return true
elseif mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
if #dirs == 0 then
TextMessage.displayStatus('There is no way.')
return true
end
g_game.autoWalk(dirs)
return true
end
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return false
end