2012-01-06 10:35:48 +01:00
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== Core
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2012-01-17 06:36:25 +01:00
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create a class for reading binary files
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2012-01-23 14:47:15 +01:00
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rework lua/c++ logger
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2011-12-07 19:49:20 +01:00
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2012-01-06 10:35:48 +01:00
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== Graphics
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2012-02-04 18:04:44 +01:00
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map zoom rendering could be optimized using framebuffer caches
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2012-03-29 15:45:40 +02:00
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implement graphics options menu
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2012-01-28 19:33:12 +01:00
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2012-03-29 15:45:40 +02:00
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== Modules
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fix modules recursivity, it makes client crash
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load modules from zip packages
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== Lua engine
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2012-01-17 06:36:25 +01:00
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make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
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review usage of x,y/width,height in lua instead of point/size
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2011-12-15 20:59:24 +01:00
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2012-01-06 10:35:48 +01:00
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== Platform
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2012-01-17 06:36:25 +01:00
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port to MacOs and iphone
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2012-01-06 10:35:48 +01:00
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== UI
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2012-03-29 15:45:40 +02:00
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review anchors API, add possibility to get/remove anchors
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2012-02-04 18:04:44 +01:00
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multiline rich text widget
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move layout proprieties to widget style
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multiline text editor widget
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2012-03-29 15:45:40 +02:00
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fix style inheritance using a style translator
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2012-02-04 18:04:44 +01:00
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find a way to add new widgets without focusing them
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review UI/style loader and make more error prone with more warnings
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reapply anchor styles when adding new childs
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make set of background/icon/image width alone work
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check for recursive anchors and print a error instead of crashing
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2012-03-29 15:45:40 +02:00
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make api to enable/disable capture of events like mouseMove to avoid massive event processing
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2012-02-04 18:04:44 +01:00
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review style apply system
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2012-03-29 15:45:40 +02:00
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review widgets rendering order, consider adding z-index
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2012-01-25 15:56:17 +01:00
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change Align/Anchors lua API from enum to text
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2012-01-09 00:28:49 +01:00
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2012-03-29 15:45:40 +02:00
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== Game
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2012-01-17 06:36:25 +01:00
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clean sprites cache periodically
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create a shader manager
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find a way to load map rendering styles
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move redering of creatures names, skulls, etc to UI
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handle corrupt errors in dat/spr
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remake spr/dat using OTML and image files
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2012-02-04 18:04:44 +01:00
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2012-03-29 15:45:40 +02:00
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== Game modules
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2012-02-06 02:44:47 +01:00
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minimap window
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2012-01-17 06:36:25 +01:00
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login queue
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questlog
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edit texts
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2012-02-04 18:04:44 +01:00
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trade window
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shop window
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2012-03-29 15:45:40 +02:00
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