tibia-client/src/otclient/core/localplayer.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
#include "player.h"
class LocalPlayer : public Player
{
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enum {
WALK_LOCK_INTERVAL = 250,
PREWALK_TIMEOUT = 1000
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};
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public:
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LocalPlayer();
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void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
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void setSkill(Otc::Skill skill, Otc::SkillType skillType, int value) { m_skills[skill][skillType] = value; }
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void setStatistic(Otc::Statistic statistic, double value) { m_statistics[statistic] = value; }
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void setAttackingCreature(const CreaturePtr& creature);
void setFollowingCreature(const CreaturePtr& creature);
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void setIcons(int icons) { m_icons = icons; }
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void setKnown(bool known) { m_known = known; }
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bool getCanReportBugs() { return m_canReportBugs; }
int getSkill(Otc::Skill skill, Otc::SkillType skillType) { return m_skills[skill][skillType]; }
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double getStatistic(Otc::Statistic statistic) { return m_statistics[statistic]; }
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CreaturePtr getAttackingCreature() { return m_attackingCreature; }
CreaturePtr getFollowingCreature() { return m_followingCreature; }
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int getIcons() { return m_icons; }
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bool isKnown() { return m_known; }
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bool isAttacking() { return m_attackingCreature != nullptr; }
bool isFollowing() { return m_followingCreature != nullptr; }
bool isPreWalking() { return m_preWalking; }
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void unlockWalk() { m_walkLocked = false; }
void lockWalk();
void walk(const Position& oldPos, const Position& newPos);
void preWalk(Otc::Direction direction);
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bool canWalk(Otc::Direction direction);
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void cancelWalk(Otc::Direction direction = Otc::InvalidDirection);
void stopWalk();
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LocalPlayerPtr asLocalPlayer() { return std::static_pointer_cast<LocalPlayer>(shared_from_this()); }
double getHealth() { return getStatistic(Otc::Health); }
double getMaxHealth() { return getStatistic(Otc::MaxHealth); }
double getFreeCapacity() { return getStatistic(Otc::FreeCapacity); }
double getExperience() { return getStatistic(Otc::Experience); }
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double getLevel() { return getStatistic(Otc::Level); }
double getLevelPercent() { return getStatistic(Otc::LevelPercent); }
double getMana() { return getStatistic(Otc::Mana); }
double getMaxMana() { return getStatistic(Otc::MaxMana); }
double getMagicLevel() { return getStatistic(Otc::MagicLevel); }
double getMagicLevelPercent() { return getStatistic(Otc::MagicLevelPercent); }
double getSoul() { return getStatistic(Otc::Soul); }
double getStamina() { return getStatistic(Otc::Stamina); }
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protected:
void updateWalkOffset(int totalPixelsWalked);
void updateWalk();
void terminateWalk();
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private:
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// walk related
bool m_preWalking;
bool m_lastPrewalkDone;
bool m_walkLocked;
Position m_lastPrewalkDestionation;
Timer m_walkLockTimer;
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bool m_canReportBugs;
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bool m_known;
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CreaturePtr m_attackingCreature;
CreaturePtr m_followingCreature;
int m_icons;
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int m_skills[Otc::LastSkill][Otc::LastSkillType];
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double m_statistics[Otc::LastStatistic];
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};
#endif