BenDol
16f6a0019c
Fix dat loading issue with 10.00 & minor outfit window fix.
2014-12-30 17:27:53 +13:00
TheSumm
7f3f18f991
Support for Protocols up to 10.71, Adventurer Blessing
2014-12-29 18:08:33 +01:00
BenDol
bdfb77166e
Reuse code by merging dash functionality with walk method.
2014-11-03 15:12:14 +13:00
BenDol
9f3ebb0036
Fix #577 dash will now fire onWalk (with isDash parameter).
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Also added missing client versions.
2014-11-03 12:23:00 +13:00
BenDol
ddb5e58057
Fix #569 finally had some free time.
2014-11-03 08:51:01 +13:00
osmarjunior
3557879361
Fix bug when drawing mounts while walking
2014-08-22 08:36:55 -03:00
BenDol
d3d3294277
Added missing premium trigger opcode.
2014-08-07 07:17:16 +12:00
BenDol
ef7f94ac76
Some minor changes/additions.
2014-08-07 06:40:56 +12:00
BenDol
3343919c92
Added GameEnhancedAnimations to lua
2014-08-04 00:13:23 +12:00
BenDol
4eb7668922
Can now login to official tibia servers.
2014-08-03 23:46:07 +12:00
BenDol
1f272b7aba
Added preview state packet.
2014-08-03 23:22:06 +12:00
BenDol
d7429c201c
Started 1050 implementation and fix ups:
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* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.
TODO: Write new animation functionality & find out protocol changes.
2014-08-03 10:02:28 +12:00
Sam
fe585d27d8
Cleanup dat loading, fix version 8.6+
2014-07-30 17:06:40 +02:00
Sam
153cf3e859
Container fix
2014-07-29 21:11:56 +02:00
Sam
6b46370d1a
7.4 .dat support, playing an actual server might not work yet
2014-07-29 21:11:17 +02:00
Sam
2a57a5f7d0
Browse field, locked & paginated container support
2014-07-15 23:27:44 +02:00
BenDol
9f7aafac0b
Fix a crash issue when attempting to draw invalid item.
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This can happen when using UIItem as interfaces etc.
2014-07-11 16:19:30 +12:00
djayk1
8fccc1eb63
Little fix
2014-06-29 11:25:01 -03:00
djayk1
10438c21ff
Update game.cpp
2014-06-23 12:20:12 -03:00
djayk1
ec99d35cee
Update game.cpp
2014-06-23 12:19:12 -03:00
djayk1
85fe5867f3
Update protocolgameparse.cpp
2014-06-23 12:07:38 -03:00
djayk1
1a77473e13
Update const.h
2014-06-23 12:05:35 -03:00
djayk1
cc483fba5a
Update game.cpp
2014-06-23 12:04:30 -03:00
djayk1
94686d3fe8
Update protocolgameparse.cpp
2014-06-23 11:39:43 -03:00
djayk1
468ac9cbd2
Update game.cpp
2014-06-23 11:38:15 -03:00
BenDol
2df51622ba
Some improvements to some things.
2014-06-02 10:04:56 +12:00
BenDol
0ad45d6826
Added 2 global functions for Position & g_map.getTiles().
2014-05-31 15:47:18 +12:00
Nail
25fb3113fa
Fix calculate patterns.
2014-04-20 23:58:26 -03:00
BenDol
24acf8855f
Now possible to create effects and missiles via lua.
2014-04-20 13:26:05 +12:00
BenDol
65d556ef4e
Fixed issue with isAttacking and isFollowing on older protocols.
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Some protocols don't send a cancel attack/follow packet to the client when a creature dies.
2014-04-20 04:36:52 +12:00
Nail
8dec9cd835
Fix alpha at color key.
2014-04-04 16:28:56 -03:00
Nail
41b2f9b911
Per-pixel transparency.
2014-04-04 12:58:12 -03:00
BenDol
166eb7614f
Fix accidental cmake changes.
2014-04-02 03:04:10 +13:00
BenDol
547b18db9a
Update copyright for 2014
2014-04-01 18:36:42 +13:00
Sam
a58a3e90c8
Implement purse slot ( closes #208 ), add version 10.37 (could not find protocol changes)
2014-03-12 15:46:35 +01:00
Sam
8d8f32b081
Partial 10.36 support, also fix #499
2014-03-12 06:39:20 +01:00
Sam
9d866a3616
Merge pull request #501 from conde2/master
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Fix protocol erros and try to fix walk delay
2014-03-11 21:56:07 +01:00
conde2
0fbba70003
Fix protocol erros and try to fix walk delay
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Not implemented CreaturesType, just fixed the protocol error reported in
#493 , also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Henrique Santiago
598a7edf6b
Merge pull request #497 from Faith2531/patch-1
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Update game.cpp
2014-03-03 12:04:09 -03:00
Sam
b415b73b4a
Fix creature marks. Thanks to @dalkon
2014-03-03 15:54:58 +01:00
Faith2531
b6d8ede854
Update game.cpp
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changed max supported protocol to 10.35
2014-03-03 11:50:47 +01:00
conde2
d080432e14
Support for newer versions and light draw fix
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Avoid drawing light under covered tiles.
2014-02-24 15:33:29 -03:00
LordHepipud
82a5989f5c
Fix Tile::getTopLookThing()
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Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.
~~~~Lord Hepipud~~~~
2014-02-17 22:51:59 +01:00
Eduardo Bart
bb514d3acb
Optimize path finding upto 100x performance again
2014-02-16 13:58:26 -03:00
Henrique Santiago
b7b8fdfd0c
Fix BinaryTree skip, small otb changes
2014-02-13 00:42:06 -02:00
Eduardo Bart
57a330e589
Fix path finding issue introduced by PR #470
2014-02-11 19:28:01 -02:00
sakagushi
f0fbd4790f
And do not delete curly brackets.
2014-02-06 04:36:39 -02:00
sakagushi
cb1f28a3a3
Meh, spacing.
2014-02-06 04:34:54 -02:00
sakagushi
cc1e3c534e
Even more fixes
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Forgot to clean the garbage generated in the last commit.
2014-02-06 04:34:04 -02:00
sakagushi
f4f79f47bd
Optimizations in Map::findPath
2014-02-06 03:57:17 -02:00