Change type of checking whether window have on drop possibility.
Reason:
Previously this parameter was checking by class name, so it blocking creating similar objects to miniwindow or inheritance from miniwindow object without changing sources. So it block creating modules with new UI objects working with miniwindowcontainer.
- Add parameter 'temporary' to method 'UIMinimap:addFlag', who prevents saving flag with this parameter (look 'UIMinimap:save' method), add flag only at game session time. Old parameters list work the same at previous - backward compatibility.
- Add possibility to add icon from outside (for example from module folder) using link to this file. Old system with choose flag name by number work the same at previous, now method check if paramether is number then use old system otherwise get icon from path - backward compatibility. 'Mods' friendly.
Adds a badge showing the number of people helping this repo on CodeTriage.
[![Open Source Helpers](https://www.codetriage.com/edubart/otclient/badges/users.svg)](https://www.codetriage.com/edubart/otclient)
## What is CodeTriage?
CodeTriage is an Open Source app that is designed to make contributing to Open Source projects easier. It works by sending subscribers a few open issues in their inbox. If subscribers get busy, there is an algorithm that backs off issue load so they do not get overwhelmed
[Read more about the CodeTriage project](https://www.codetriage.com/what).
## Why am I getting this PR?
Your project was picked by the human, @schneems. They selected it from the projects submitted to https://www.codetriage.com and hand edited the PR. How did your project get added to [CodeTriage](https://www.codetriage.com/what)? Roughly about 1 year ago, [Tarjei400](https://github.com/Tarjei400) added this project to CodeTriage in order to start contributing. Since then, 5 people have subscribed to help this repo.
## What does adding a badge accomplish?
Adding a badge invites people to help contribute to your project. It also lets developers know that others are invested in the longterm success and maintainability of the project.
You can see an example of a CodeTriage badge on these popular OSS READMEs:
- [![Email clients like GMAIL do not render SVG images](https://www.codetriage.com/rails/rails/badges/users.svg)](https://www.codetriage.com/rails/rails) https://github.com/rails/rails
- [![Email clients like GMAIL do not render SVG images](https://www.codetriage.com/crystal-lang/crystal/badges/users.svg)](https://www.codetriage.com/crystal-lang/crystal) https://github.com/crystal-lang/crystal
## Have a question or comment?
While I am a bot, this PR was manually reviewed and monitored by a human - @schneems. My job is writing commit messages and handling PR logistics.
If you have any questions, you can reply back to this PR and they will be answered by @schneems. If you do not want a badge right now, no worries, close the PR, you will not hear from me again.
Thanks for making your project Open Source! Any feedback is greatly appreciated.
Adding function who changing item attribute (ThingAttrNotPathable).
Allows to walk on not pathable items (ThingAttrNotPathable -> true) like parcels, fire fields etc. and vice versa.
Modifying item attribute without editing items sources files. Temporary action for the duration of the client session.
Usage:
print(g_things.getThingType(3504):isNotPathable()) -> true
g_things.getThingType(3504):setPathable(true)
print(g_things.getThingType(3504):isNotPathable()) -> false
Helpful for highter levels players to ignoring "avoiding" fire/energy/poison fields etc. when using map click.
Changed it so when you save a log file, the log file name includes the
server name and the characters name, in the file name.
This is to improve organization, to separate logs based off the server
you are on, and the character you are logged in.
Method Map::addThing uses two times function onAppear for object Missile.
First used in line 119, but then used again the same function in line 165.
Without first function onAppear method Map::addThing work the same.