Commit Graph

310 Commits

Author SHA1 Message Date
Sam 408b3c5125 Fix npc message mode 2016-01-20 02:44:13 +01:00
TheSumm 90deb067a6 Added missing message types 2015-12-22 13:06:36 +01:00
TheSumm 37f563d3d5 Replaced some tabs with spaces 2015-12-11 01:51:55 +01:00
TheSumm 80184a1249 Initial 10.90 support
Basic support, I did not check for further protocol changes yet.
2015-12-08 18:25:18 +01:00
TheSumm 0d8791e1a7 Protocol updates up to 10.82 2015-10-24 17:46:53 +02:00
Nailson d41fe195f4 Add 'GameKeepUnawareTiles' feature.
Remove tiles that we are not aware anymore by default.
2015-10-06 00:37:50 -03:00
Nailson f1fdbd56e9 Add a flag for idle animation game feature. 2015-08-26 19:49:43 -03:00
Konrad Kuśnierz 4591a37844 My bad, wrong function name. 2015-07-19 10:33:55 +02:00
Konrad Kuśnierz 8abefb1505 Fix #601, fix #599 2015-07-19 10:27:06 +02:00
BenDol 07a2995285 Fix NPC static text and missing SpeakType. 2015-07-19 06:03:19 +12:00
Nailson 5ef55307f5 Fix #664 2015-07-05 13:05:12 -03:00
Konrad Kuśnierz b9848f360c Check for Otc::GameAttackSeq feature 2015-06-21 12:44:19 +02:00
Konrad Kuśnierz c3c2ac80e7 Fix drawing creatures in UICreature
I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.

Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
2015-05-12 23:44:10 +02:00
Konrad Kuśnierz 6bd0e37670 Correctly draw creatures bigger than 64x64
Battlelist icon
2015-05-12 10:16:14 +02:00
Konrad Kuśnierz 11990815a6 Correctly load corrupted otmm file, should fix #606 2015-05-10 22:31:10 +02:00
Konrad Kuśnierz 53dbbd2ba3 Decrease RAM usage by at least 200MB
This was quite ridiculous.

TILESTATE_LAST = 1 << 24

Basically we were creating 2^24 Color structures within the array, each
of them has 4 floats (16 bytes) resulting in about 256 MB of extra
wasted memory.
2015-05-09 20:27:04 +02:00
TheSumm ab5bed456b Fix warning 2015-04-19 13:54:55 +02:00
TheSumm fcd481ee15 Added missing message mode 2015-03-09 23:26:39 +01:00
TheSumm 83dc129f03 Protocol 10.76, fixed death window & death packet 2015-03-07 06:10:10 +01:00
Gabriel Pedro 04b516a1a0 Update copyright for 2015 2015-03-04 10:36:51 -04:00
TheSumm f51a160bde Remove unintentionally added files 2015-02-15 03:27:32 +01:00
TheSumm cbf70c1d63 Enable protocol 10.75 2015-02-15 03:25:43 +01:00
Nailson 74af47f4d6 Added support for enhanced animations for items.
Thanks to @conde2, @BenDol
2015-02-13 08:19:45 -03:00
TheSumm 4c4e0b9d07 Fix error showing after relogging with containers being open 2015-02-12 14:48:56 +01:00
TheSumm 71931b961a Full protocol 10.74 support (session key), entergame style fixes 2015-01-27 23:44:37 +01:00
BenDol 900ebbd985 Fixes #181 and fixes #551 2015-01-27 22:11:52 +13:00
TheSumm 8542f8bfd4 Protocol 10.73 support 2015-01-20 11:07:38 +01:00
TheSumm fc76ca4523 Updated advernturer blessing inventory style to be more robust 2015-01-19 01:52:49 +01:00
TheSumm 63f95317a2 Fixed baseSpeed not being parsed (10.59+) 2015-01-19 01:08:18 +01:00
TheSumm ddec9627b8 Protocol 10.72 (Authenticator) Support, Unjustified Points diplay
- Unjustified Points (Better topbar icon would be nice)
![Unjustified Points](http://i.gyazo.com/81286f46d9b4d56b3fe864140173cf34.png)
- Authenticator token support
- adjusted 'can change pvp frame' to 1054
- ...
2015-01-18 15:14:07 +01:00
TheSumm 4b7770361d Fix parseLogin packet 2014-12-30 19:25:20 +01:00
BenDol 16f6a0019c Fix dat loading issue with 10.00 & minor outfit window fix. 2014-12-30 17:27:53 +13:00
TheSumm 7f3f18f991 Support for Protocols up to 10.71, Adventurer Blessing 2014-12-29 18:08:33 +01:00
BenDol bdfb77166e Reuse code by merging dash functionality with walk method. 2014-11-03 15:12:14 +13:00
BenDol 9f3ebb0036 Fix #577 dash will now fire onWalk (with isDash parameter).
Also added missing client versions.
2014-11-03 12:23:00 +13:00
BenDol ddb5e58057 Fix #569 finally had some free time. 2014-11-03 08:51:01 +13:00
osmarjunior 3557879361 Fix bug when drawing mounts while walking 2014-08-22 08:36:55 -03:00
BenDol d3d3294277 Added missing premium trigger opcode. 2014-08-07 07:17:16 +12:00
BenDol ef7f94ac76 Some minor changes/additions. 2014-08-07 06:40:56 +12:00
BenDol 3343919c92 Added GameEnhancedAnimations to lua 2014-08-04 00:13:23 +12:00
BenDol 4eb7668922 Can now login to official tibia servers. 2014-08-03 23:46:07 +12:00
BenDol 1f272b7aba Added preview state packet. 2014-08-03 23:22:06 +12:00
BenDol d7429c201c Started 1050 implementation and fix ups:
* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.

TODO: Write new animation functionality & find out protocol changes.
2014-08-03 10:02:28 +12:00
Sam fe585d27d8 Cleanup dat loading, fix version 8.6+ 2014-07-30 17:06:40 +02:00
Sam 153cf3e859 Container fix 2014-07-29 21:11:56 +02:00
Sam 6b46370d1a 7.4 .dat support, playing an actual server might not work yet 2014-07-29 21:11:17 +02:00
Sam 2a57a5f7d0 Browse field, locked & paginated container support 2014-07-15 23:27:44 +02:00
BenDol 9f7aafac0b Fix a crash issue when attempting to draw invalid item.
This can happen when using UIItem as interfaces etc.
2014-07-11 16:19:30 +12:00
djayk1 8fccc1eb63 Little fix 2014-06-29 11:25:01 -03:00
djayk1 10438c21ff Update game.cpp 2014-06-23 12:20:12 -03:00