Commit Graph

1197 Commits

Author SHA1 Message Date
Eduardo Bart fe1ca3d329
Merge pull request #909 from diath/player_mana_bar
Add player mana bar
2017-11-16 22:47:54 -02:00
Eduardo Bart 38e9e7c1ed
Merge pull request #910 from diath/hotkey_turn_delay
Add turn and hotkey delay
2017-11-16 22:46:37 -02:00
Kamil Chojnowski 93f51fe127 Add player mana bar 2017-11-16 19:06:40 +01:00
Kamil Chojnowski d889b5aaf2 Add turn and hotkey delay 2017-11-16 19:06:31 +01:00
Kamil Chojnowski 74caa132c5 Fix game interface not gaining focus after exitting the market (closes #869) 2017-11-16 19:06:15 +01:00
Sportacus a9f6f7662f Log file saves specific to server and character
Changed it so when you save a log file, the log file name includes the
server name and the characters name, in the file name.

This is to improve organization, to separate logs based off the server
you are on, and the character you are logged in.
2017-11-04 11:34:33 -02:00
Henrique Santiago 4e9e1555f4 Merge pull request #872 from EgzoT/EgzoT-trade_request_ui
Sending trade request using "UICreatureButton"
2017-10-22 20:21:16 -03:00
EgzoT d44733ff3e Add function getBackground
Add function getBackground 
Function getBackground return background value, who contain background UI (login screen).
2017-10-22 23:31:45 +02:00
EgzoT bc507fd98b Sending trade request using "UICreatureButton"
Extending the possibilities of "UICreatureButton" widget.
Adding possibility sending trade request in battle list (game_battle module) and other modules who use widget "UICreatureButton".
2017-10-22 23:21:02 +02:00
Joao Pasqualini Costa af92792d4a Fix Login problem and use removeEvent (#816)
When trying to logout in battle the player would not logout and tryLogin
would be called, so the next time you tryed to login it will still be
trying to login
2017-02-02 09:59:41 +02:00
Joao Pasqualini Costa 2292df922d Fix Look (#818)
sendLookCreature should only be called in battleList
2017-02-02 09:59:20 +02:00
conde2 a644dff043 Show missing translation on console 2017-01-18 11:31:40 -02:00
Ahmed Samy deee6ed8c9 Completion for #764
Thanks to @conde2 for pointer it out.
2017-01-13 18:46:04 +02:00
zygzagZ 9d2298037e Fixed inconsistences between const.lua and const.h causing messagetypes not to work 2017-01-12 15:30:24 +01:00
Joseph Bingham 344146ba2d 10.96, 10.97, 10.98, 10.99 support
Adds basic support for the latest client version
2016-11-07 23:52:42 -05:00
Sam 1ec3b65a3a 10.94, 10.95 support 2016-07-03 00:50:08 +02:00
Sam 8992d40e37 Update PIC signature 2016-05-23 03:26:17 +02:00
Sam 1c09c3770b Protocol 10.93 2016-05-23 02:48:32 +02:00
dalvorsn a165bef741 Fixed issue in function fitAll: mini windows containers was exceeding the size of the panels. 2016-04-24 18:25:21 -03:00
Sam 7a8e605704 Minimal 10.91 support 2016-03-03 08:44:26 +01:00
BenDol f024e30753 Fix NPC chat when ignoring private messages. 2016-01-22 16:15:35 +13:00
Ahmed Samy 39d4a7d842 Merge branch 'master' of https://github.com/Crypton33/otclient 2015-12-15 03:26:43 +02:00
TheSumm 80184a1249 Initial 10.90 support
Basic support, I did not check for further protocol changes yet.
2015-12-08 18:25:18 +01:00
TheSumm 0d8791e1a7 Protocol updates up to 10.82 2015-10-24 17:46:53 +02:00
Nailson d41fe195f4 Add 'GameKeepUnawareTiles' feature.
Remove tiles that we are not aware anymore by default.
2015-10-06 00:37:50 -03:00
Nailson f1fdbd56e9 Add a flag for idle animation game feature. 2015-08-26 19:49:43 -03:00
BenDol 0afbfd58ce Proper gameinterface load sequence, thanks @Quintinon
https://github.com/edubart/otclient/pull/677
2015-07-19 07:08:21 +12:00
BenDol 6c5549dd46 This was already fixed. 2015-07-19 06:48:05 +12:00
Ben Dol 0e0da9ecbf Merge pull request #654 from crackcomm/market-myoffers
Market myoffers + NPC start block
2015-07-19 06:46:33 +12:00
BenDol 7a7f63586f Fix serverlist issues from previous commit.
Was referencing a 'global' variable so a simple check will do.
2015-07-19 06:34:21 +12:00
BenDol 07a2995285 Fix NPC static text and missing SpeakType. 2015-07-19 06:03:19 +12:00
TheSumm b822e92c0e Fixed serverlist to ignore invalid settings when loading 2015-07-17 11:22:31 +02:00
Kamil Chojnowski 78bdf20603 Fix last motd number saving 2015-07-06 07:38:01 +02:00
Konrad Kuśnierz b5a14ddb68 Add context menu option "Select all" for channel 2015-06-04 22:10:05 +02:00
Eduardo Bart e4302562ff Change new line from CR LF to LF when copying console text 2015-06-04 12:10:32 -03:00
Konrad Kuśnierz 471b8362e2 ConsoleLabel should not be focusable
Avoid scrolling by ensureChildVisible of UIScrollArea
2015-06-04 15:31:15 +02:00
Konrad Kuśnierz a33fcd19b4 Improve multi-line selection (find bouding children) 2015-06-03 23:00:39 +02:00
Konrad Kuśnierz 7f2f70e1a6 Change signalcall to protectedcall in console
Even though they kind of do the same (calling function in protected
mode), @edubart suggested to use a different function for the sake of
readability.
2015-06-03 17:03:49 +02:00
Konrad Kuśnierz f9d183837a Add option to save messages from channel 2015-06-03 16:46:49 +02:00
Eduardo Bart 02c6b1b6c7 Missing changes for multiline text 2015-06-03 10:59:28 -03:00
Eduardo Bart 0c1540e531 Improve multiline text selection, closes #507 2015-06-03 10:51:39 -03:00
Konrad Kuśnierz 559e545e36 Few more minor fixes to selection in game console 2015-06-02 22:46:33 +02:00
Konrad Kuśnierz cf90bb9807 Fix selection
Perhaps it would be wise to move widget local variables to some sort of
global variable for each tab.
2015-06-02 20:04:34 +02:00
Konrad Kuśnierz f35c939fc3 Start working on multi-line selection for console
Unfortunately UITextEdit is really bad in terms of performance. It
cannot be used as overlying widget (just like in terminal). On the other
hand we could optimize it by rewriting (unfortunately) the whole widget.

There still is a lot of things to do, but for now it is possible to
select several lines of text and copy it using CTRL + C. In order to
make text copyable in context menu it will be required to override
onMousePress (return true).
2015-06-02 19:16:41 +02:00
Konrad Kuśnierz c5ea8c98fb Add cn option to struct
"cn" a sequence of exactly n chars corresponding to a single lua string.
2015-05-19 18:50:02 +02:00
Konrad Kuśnierz 02ab50d8dd Minor mistake in unpacking string 2015-05-19 13:41:40 +02:00
Konrad Kuśnierz 48fefb03cb Add float and double support for struct
@edubart suggested it would be still better to have it done within C as
extra module (just like lbitlib).

"f" a float (4 bytes).
"d" a double (8 bytes).

http://en.wikipedia.org/wiki/IEEE_floating_point
2015-05-19 13:13:14 +02:00
Konrad Kuśnierz 7ea6c46b2c Add binary operations for lua
This is something I was always missing - posibbility to operate on
binary files or streams in pure lua. In most cases we do only need to
read simple variables from files such as integers with different amount
of bytes. This "class" will provide that ability.

It's a simple implementation of following C module for lua:
http://www.inf.puc-rio.br/~roberto/struct/

It has much less, though. Following elements have been implemented:

">" flag to set mode to big endian.
"<" flag to set mode to little endian.
"b" a signed char.
"B" an unsigned char.
"h" a signed short (2 bytes).
"H" an unsigned short (2 bytes).
"i" a signed int (4 bytes).
"I" an unsigned int (4 bytes).
"l" a signed long (8 bytes).
"L" an unsigned long (8 bytes).
"s" a zero-terminated string.

An example how to use it:

```lua
local packed = Struct.pack('<LIhBsb', 123456789123456789, 123456789,
-3200, 255, 'Test message', -1)
-- packed is now a lua string we can save to file as binary data
local L, I, h, B, s, b = Struct.unpack('<LIhBsb', packed)
print(L, I, h, B, s, b)
```

You can use g_resources.readFileContents as function to read binary
files and parse them via this class.
2015-05-18 21:38:05 +02:00
TheSumm fe98efdc21 Fix modal dialog auto sizing, fixes #556 2015-04-20 19:22:50 +02:00
TheSumm 8e5bbcd3a1 Add tab-spacing tag to MoveableTabBars 2015-04-20 03:32:32 +02:00