Bruno Minervino
882be286d9
Update copyright year for 2017
7 years ago
Ranieri Althoff
2f1f62a916
Update copyright year for 2016
8 years ago
Konrad Kuśnierz
c3c2ac80e7
Fix drawing creatures in UICreature
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I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.
Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
9 years ago
Konrad Kuśnierz
6bd0e37670
Correctly draw creatures bigger than 64x64
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Battlelist icon
9 years ago
Gabriel Pedro
04b516a1a0
Update copyright for 2015
9 years ago
TheSumm
fc76ca4523
Updated advernturer blessing inventory style to be more robust
9 years ago
TheSumm
63f95317a2
Fixed baseSpeed not being parsed (10.59+)
9 years ago
osmarjunior
3557879361
Fix bug when drawing mounts while walking
10 years ago
BenDol
d7429c201c
Started 1050 implementation and fix ups:
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* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.
TODO: Write new animation functionality & find out protocol changes.
10 years ago
BenDol
547b18db9a
Update copyright for 2014
10 years ago
Sam
8d8f32b081
Partial 10.36 support, also fix #499
10 years ago
conde2
ca2fe9cf45
Fix compilation under MSVC
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Use template for std::min and std::max
11 years ago
Sam
c98439ae65
onOutfitChange fix
11 years ago
Ahmed Samy
25d3019d1a
force use of template version of std::min/max
11 years ago
Ahmed Samy
1711d8bdaf
Revert "replace all std::min/std::max with just min/max"
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This reverts commit 28d967ccce
.
11 years ago
Ahmed Samy
28d967ccce
replace all std::min/std::max with just min/max
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This errors out in MSVC since the inclusion of winsock2.h, CL uses the
macro not the template version.
11 years ago
Joao Pasqualini Costa
96bb28e806
Fix Mount frame issue
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This will fix mount for all protocols
11 years ago
Sam
987c6d6c91
Mount display issue
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fixes #275
Not really needed but enables some cool stuff
11 years ago
Eduardo Bart
8c016b143a
Fix #294
11 years ago
Eduardo Bart
d0576da69d
Implement dash walking and zoom out again
11 years ago
Henrique Santiago
90d2032e9e
More changes to painter
11 years ago
Eduardo Bart
0fc56c73cc
Fix health colors
11 years ago
BeniS
6cd71ea02e
Closes #236
11 years ago
Henrique Santiago
2bd86d0695
Fix minimap zoom, blue name
11 years ago
BeniS
a2ddb472f5
Fixed up movement controls again and fixed a typo.
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* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
11 years ago
Eduardo Bart
fa8971498f
Fix old bug #149
11 years ago
Henrique Santiago
2a2214991c
Small changes
11 years ago
Eduardo Bart
ae731ddefc
Rework minimap rendering
11 years ago
BeniS
913cc801b6
Few minor fixes:
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* Fix to tab margins when a tab is closed
* Changed the life bar colors of UICreatureButtons
* Added onDeath to Creatures class
11 years ago
Eduardo Bart
cce2976156
Many enhancements in client API
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* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
12 years ago
Eduardo Bart
122577a916
Just rename some files
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* Fix a server ping issue
12 years ago